From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Uses the awesome combination of an all dervish team to completely clear out most elite areas of the game. As well as general missions, etc...
[edit] Overview
- 3
/
Damage Dealers
- 1
/
Anti Melee Support
- 1
/
Weapon Spammer
- 1
/
Orders Derv
- 2
/
Protection Healers
[edit] Attributes and Skills
[edit] 3 Damage Dealers
Nightfall Dervish. Mysticism 12 Avatar of Melandru Elite Form For 58 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds. Factions Warrior. Kurzick rank "Save Yourselves!" (Kurzick) Shout For 4..6 seconds, all other party members gain 100 armor. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 14 Wearying Strike Scythe Attack If this attack hits, you deal +19 damage and inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds. Nightfall Dervish. Scythe Mastery 14 Chilling Victory Scythe Attack If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. Nightfall Dervish. Wind Prayers 7 Pious Restoration Spell Lose 1 Enchantment. You gain 58 Health. If you are still under the effects of an Enchantment, lose 2 Hexes. Nightfall Dervish. Sunspear rank Eternal Aura Enchantment Spell All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. Factions Dervish. Kurzick rank Aura of Holy Might (Kurzick) Enchantment Spell All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. |
Nightfall Dervish. Mysticism 12 Avatar of Melandru Elite Form For 58 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds. Factions Warrior. Luxon rank "Save Yourselves!" (Luxon) Shout For 4..6 seconds, all other party members gain 100 armor. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 14 Wearying Strike Scythe Attack If this attack hits, you deal +19 damage and inflict a Deep Wound for 10 seconds. You suffer from Weakness for 10 seconds. Nightfall Dervish. Scythe Mastery 14 Chilling Victory Scythe Attack If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. Nightfall Dervish. Wind Prayers 7 Pious Restoration Spell Lose 1 Enchantment. You gain 58 Health. If you are still under the effects of an Enchantment, lose 2 Hexes. Nightfall Dervish. Sunspear rank Eternal Aura Enchantment Spell All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. Factions Dervish. Luxon rank Aura of Holy Might (Luxon) Enchantment Spell All nearby foes take 40..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 40..50 holy damage. |
[edit] Equipment
- Runes mentioned above.
- A Zealous Scythe of Fortitude is highly recommended. Eyes of the Forgotten is ideal.
- Full Survivor Insignias.
- Use your attack skills accordingly.
- Use Eternal Aura before Avatar of Melandru.
- Try to keep Aura of Holy Might up as much as possible.
- Use Pious Restoration to remove Spiteful Spirit and the like.
- Chain "Save Yourselves!" with the other 2 Damage Dealers.
[edit] Anti Melee Support
11 + 1 11 + 1 + 1 8 + 1 3 + 1 Nightfall Dervish. Earth Prayers 9 Ebon Dust Aura Elite Enchantment Spell For 23 seconds, if you are wielding an earth weapon, your attack Skills also cause Blindness for 8 seconds. Nightfall Dervish. Earth Prayers 9 Mystic Regeneration Enchantment Spell For 14 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. Nightfall Dervish. Earth Prayers 9 Staggering Force Enchantment Spell All adjacent foes are struck for 56 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 11 seconds. Nightfall Dervish. Wind Prayers 4 Pious Restoration Spell Lose 1 Enchantment. You gain 46 Health. If you are still under the effects of an Enchantment, lose 2 Hexes. Nightfall Dervish. Scythe Mastery 13 Chilling Victory Scythe Attack If it hits, this attack strikes for +18 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 54 cold damage. Nightfall Dervish. Scythe Mastery 13 Mystic Sweep Melee Attack If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Mysticism 12 Heart of Fury Enchantment Spell For 17 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Runes mentioned above.
- A Zealous Scythe of Enchanting is recommended. Asterius' Scythe is ideal.
- An Ebon Scythe is recommended as a backup in case Staggering Force gets stripped/interrupted.
- Full Survivor Insignias.
- Keep Ebon Dust Aura up at all times.
- Use Staggering Force for earth damage.
- Use your attacks skills accordingly.
- Use Pious Restoration to remove SS and the like.
- Use Heart of Fury as much as possible.
- Use Mystic Regeneration if you're getting low on health.
[edit] Weapon Spammer
Nightfall Dervish. Mysticism 12 Pious Renewal Elite Enchantment Spell For 8 seconds, whenever an Enchantment ends on you, you gain 2 Energy and 8 Health. Factions Ritualist. Channeling Magic 12 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 25 lightning damage. Factions Ritualist. Channeling Magic 12 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. Nightfall Ritualist. Channeling Magic 12 Wielder's Strike Spell Target foe is struck for 41 lightning damage. If you are under the effects of a weapon Spell, you deal an additional 34 lightning damage. EotN No Profession. Deldrimor rank Great Dwarf Weapon Weapon Spell For 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Wisdom Ward Spell You plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. Factions Ritualist. Communing 8 Vital Weapon Weapon Spell For 18 seconds, target ally has a Vital Weapon and has +112 maximum Health. Nightfall Ritualist. Restoration Magic 2 Death Pact Signet Signet Resurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Try to use Splinter Weapon on the melee dervishes to get the most out of it.
- Spam your weapon spells accordingly on the Damage Dealers.
- Keep up Pious Renewal at all times.
[edit] Orders Derv
Nightfall Dervish. Mysticism 9 Arcane Zeal Elite Enchantment Spell For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 5 Energy). Prophecies Necromancer. Blood Magic 11 Blood Renewal Enchantment Spell For 10 seconds, you gain +5 Health regeneration. When Blood Renewal ends, you gain 150 Health. Core Necromancer. Blood Magic 11 Order of Pain Enchantment Spell For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage. Prophecies Necromancer. Blood Magic 11 Dark Fury Enchantment Spell For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) Nightfall Dervish. Wind Prayers 13 Vow of Piety Enchantment Spell For 20 seconds, whenever you lose an Enchantment, 1 ally in the area is healed for 44 Health. Nightfall Dervish. Wind Prayers 13 Mystic Healing Spell For each Enchantment on you, one party member is healed for 57 Health (the same party member cannot be healed more than once). Nightfall Dervish. Mysticism 9 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 102 Health. Nightfall Dervish. Mysticism 9 Watchful Intervention Enchantment Spell For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 140 Health. |
[edit] Equipment
- Runes mentioned above.
- A Blood Magic Staff with +20% enchant and +15 energy. Bellok's Staff is ideal.
- Full Survivor Insignias
- Pre-cast Faithful Intervention before battle.
- Keep up Arcanze Zeal and Vow of Piety at all times.
- Use the orders as soon as they run out.
- Keep yourself enchanted with Watchful Intervention to get the bonus from Arcane Zeal.
- Use Mystic Healing when needed.
[edit] 2 Protection Healers
Nightfall Dervish. Mysticism 14 Pious Renewal Elite Enchantment Spell For 8 seconds, whenever an Enchantment ends on you, you gain 2 Energy and 9 Health. Core Monk. Protection Prayers 12 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Nightfall Dervish. Mysticism 14 Imbue Health Spell Target other ally is healed for 47% of your current Health (maximum 300 Health). Core Monk. Protection Prayers 12 Shielding Hands Enchantment Spell For 8 seconds, damage received by target ally is reduced by 15. Factions Monk. Protection Prayers 12 Reverse Hex Enchantment Spell Remove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41. Core Monk. Protection Prayers 12 Aegis Enchantment Spell For 3 seconds, hostile spells and attacks against 'target other ally' fail. Core Monk. Protection Prayers 12 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. |
Optional:
To avoid clobbering enchantments, the second Protection Healer can use a different skillbar such as:
Nightfall Dervish. Mysticism 14 Pious Renewal Elite Enchantment Spell For 8 seconds, whenever an Enchantment ends on you, you gain 2 Energy and 9 Health. Core Monk. Protection Prayers 12 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 67. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Nightfall Dervish. Mysticism 14 Imbue Health Spell Target other ally is healed for 47% of your current Health (maximum 300 Health). Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Factions Monk. Protection Prayers 12 Reverse Hex Enchantment Spell Remove one Hex from target ally. For 9 seconds, the next time target ally would take damage, that damage is reduced by 41. Core Monk. Protection Prayers 12 Aegis Enchantment Spell For 3 seconds, hostile spells and attacks against 'target other ally' fail. Core Monk. Protection Prayers 12 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- Runes mentioned above.
- Any Protection Prayers staff with +20 enchants and +15 energy. Chaelse's Staff is ideal.
- Full Survivor Insignias.
- Keep Pious Renewal up at all times.
- Use your spells accordingly.
- Chain Aegis with the other healer.
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