Gaming
 

Build:Team - FoW Sinway

From PvXwiki

Image:Rune_Vigor_Sup_25x30.png

This build-related article is in the trial phase.

You can help by discussing changes on its talk page. The vetting procedure for this build will start once it has entered the next phase, testing. No ratings are to be submitted at this stage.

This build has been designed for the following use:

Do not remove this notice until the build is ready to be vetted by the community.

  File:EoC.png This build requires Consumables to operate properly.  

Contents

7 man FoWSC with only Sins for times faster than Manly Spike.

[edit] Overview

  • 3xAssassin/Elementalist Terra
    • E1 - Battle Field Sin (Wailing Team / Solo Battlefield, Send Mage, Solo Cave)
    • E2 - Hunt Sin (Rastigan Team / Solo Hunt, Solo Wolves, Solo Strength, Solo Khobay)
    • E3 - Forge Sin (Forge Team / Solo Burning)
  • 4xAssassin/Mesmer Shackle / Degen
    • R1 - Radiation Sin 1 (Forge Team / Griffon Path Team)
    • I1 - Ignorant Sin 1 (Forge Team / Griffon Path Team)
    • R2 - Radiation Sin 2 (Rastigan Team / Wailing Team / Griffon Path Team)
    • I2 - Ignorant Sin 2 (Rastigan Team / Wailing Team / Griffon Path Team)

[edit] E1

Template code
 save

[edit] Equipment

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting

[edit] Usage

  • Run and get the quest The Eternal Forgemaster, and Army of Darkness, the Shadow Monks, Rangers, and Beast will have to be killed before you can get the quests.
  • Goto the Wailing Forest, ignore Wurms and Skeletons
  • Kill Spiders and Spirit Woods using aggro from Sheperds
  • Goto the Wailing Lord spawn area, and kill the banshees.
  • Get Gift of Griffons, dont aggro Griffons
  • Kill Wailing Forest Shard Wolf
  • Kill Battlefield Shard Wolf
  • Kill Menzies, take book back to Kromil the Eternal, make sure to drop book on Shadow Form recasts.
  • Goto Spider Cave and do Restoring the Temple of War

[edit] Counters

  • Traps
  • Touch Skills
  • Zealot's Fire

[edit] E2

Template code
 save

[edit] Equipment

  • Saboteur's insignias with Attunement runes.
  • 20% Enchanting Spear with a Shield with +10 vs slashing.

[edit] Usage

Wating For Tower of Courage Clear
Rastigan on the move
  • Hold initial aggro to the right at start so Rastigan can walk up to Tower of Courage without being attacked. (do not attack enemies)
  • After Rastigan walks to Tower of Courage, get the quest "The Hunt"
  • Kill Beach Shard Wolf
  • Kill Shard Wolf outside the cave
  • Kill Tower of Strength Shard Wolf
  • Kill Abyssals, Shadow Patrols, and Rangers for Tower of Strength (don't kill mesmers)
  • Kill Khobay

[edit] Counters

  • 100 Blades
  • Zealot's Fire

[edit] E3

Template code
 save

[edit] Equipment

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting
  • Shield with +10 vs Fire for Burning Forest

[edit] Usage

Forge 360 and move to top
Sliver all enemies at top of Forge
  • Goto the Forge entrance, gather Skeleton groups and pull them into the Shadow Army groups to open the gate.
  • Enter Forge, do a 360 gathering all Abyssals and Beasts
  • Take aggro to the top, Sliver all enemies at the top
  • Once R1+I1 are ready, get Defend the Temple of War
  • Goto Burning Forest, kill the 4 Shadow Overlords for Slaves of Menzies
  • Kill Burning Forest Shard Wolf
  • Goto Tower of Strength, wait for Mage to arrive, and kill the Shadow Lord

[edit] Counters

  • Traps
  • Touch Skills
  • Inferno

[edit] R1

Template code
 save

[edit] Equipment

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting

[edit] Usage

  • Run to Battlefield, kill first undead patrol and ranger pop-ups.
  • Go to Forge, wait for E3 to 360.
  • Kill groups around Forge, R1 and I1 target different Monks
  • R1 and I1 split for Defending the Temple of War
  • Get all quests before leaving Forge
  • Goto Tower of Courage and kill Shadow Army groups for Griffons
  • Kill Tower of Courage Shard Wolf

[edit] Notes

  • Work as a team with partner build Ignorant Sin 1 (I1)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Field (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).

[edit] Counters

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

[edit] I1

Template code
 save

[edit] Equipment

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting with a Shield of +10 vs Slashing

[edit] Usage

  • Run to Battlefield, kill first undead patrol and ranger pop-ups.
  • Goto Forge, wait for E3 to 360.
  • Kill groups around Forge, R1 and I1 target different Monks
  • R1 and I1 split for Defending the Temple of War
  • Get all quests before leaving Forge
  • Goto Tower of Courage and kill Shadow Army groups for Griffons
  • Kill Tower of Courage Shard Wolf

[edit] Notes

  • Work as a team with partner build Radiation Sin 1 (R1)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare (use Ignorance to counter Healing Signet)
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).

[edit] Counters

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

[edit] R2

Template code
 save

[edit] Equipment

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting

[edit] Usage

  • Run to Tower of Courage, break off all Monk/Warrior groups
  • Group Rangers and Abyssals at Tower entrance
  • Wait for I2 to come, then kill
  • Wait for Rastigan
  • Tank aggro at entrance
  • Get Wailing Lord quest
  • Goto Wailing Forest
  • Degen Worms, Sheperds, and Undead and Shadow Army groups required to run Griffons

[edit] Notes

  • Work as a team with partner build Ignorant Sin 2 (I2)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Worms: Renew Shadow Form at 1.5-2.0 aggro range, use Spirit of Failure, follow with Cry of Pain, stay in range for energy, backup before Shadow Form ends, renew Shadow Form 1.5 - 2.0 aggro range, use Ether Nightmare, follow iwth cry of pain, backup... (repeat until finished)
  • Spirit Sheperds: Hex with Spirit of Failure for energy, degen with Cry of Pain, Ether Nightmare (Radiation Field is dangerous due to touch skill).

[edit] Counters

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

[edit] I2

Template code
 save

[edit] Equipment

  • Saboteur's insignias with Attunement runes.
  • 20% Enchanting Spear with a Shield with +10 vs slashing.

[edit] Usage

  • Wait at Rastigan for E2 to ball groups.
  • Follow Rastigan's path to Tower of Courage, dont aggro anything
  • Join R2 and kill everything at tower entrance.
  • Wait for Rastigan
  • Tank aggro at entrance
  • Get Wailing Lord quest
  • Goto Wailing Forest
  • Degen Worms, Sheperds, and Undead and Shadow Army groups required to run Griffons

[edit] Notes

  • Work as a team with partner build Radiant Sin 2 (R2)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare (use Ignorance to counter Healing Signet)
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Worms: Renew Shadow Form at 1.5-2.0 aggro range, use Spirit of Failure, follow with Cry of Pain, stay in range for energy, backup before Shadow Form ends, renew Shadow Form 1.5 - 2.0 aggro range, use Ether Nightmare, follow iwth cry of pain, backup... (repeat until finished)
  • Spirit Sheperds: Hex with Spirit of Failure for energy, degen with Cry of Pain, Ether Nightmare (Radiation Field is dangerous due to touch skill).

[edit] Counters

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

[edit] Notes

  • The most difficult part of this team build is the tactics used in the forge or namely killing two monks. In our experience one sin (A/Me) shoule call his monk target (ping) then the other sin should wait to see his hex on the target then target the other monk, each player then attacks only his target monk and does not change to aqquire a different target until the monks are dead. the whole time attacking the monks it is important to watch your energy and keep the monk shackled.
  • Also, If a player dies (lag... lol)
    • E1, E2, E3 are identical builds.
    • I1, I2 are identical builds.
    • R1, R2 are identical builds also