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7 man FoWSC with only Sins for times faster than Manly Spike.
[edit] Overview
- 3x
/
Terra
- E1 - Battle Field Sin (Wailing Team / Solo Battlefield, Send Mage, Solo Cave)
- E2 - Hunt Sin (Rastigan Team / Solo Hunt, Solo Wolves, Solo Strength, Solo Khobay)
- E3 - Forge Sin (Forge Team / Solo Burning)
- 4x
/
Shackle / Degen
- R1 - Radiation Sin 1 (Forge Team / Griffon Path Team)
- I1 - Ignorant Sin 1 (Forge Team / Griffon Path Team)
- R2 - Radiation Sin 2 (Rastigan Team / Wailing Team / Griffon Path Team)
- I2 - Ignorant Sin 2 (Rastigan Team / Wailing Team / Griffon Path Team)
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Nightfall Assassin. Shadow Arts 16 Feigned Neutrality Enchantment Spell For 10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
[edit] Equipment
- Blessed insignias with Attunement runes.
- Weapon with 20% Enchanting
- Run and get the quest The Eternal Forgemaster, and Army of Darkness, the Shadow Monks, Rangers, and Beast will have to be killed before you can get the quests.
- Goto the Wailing Forest, ignore Wurms and Skeletons
- Kill Spiders and Spirit Woods using aggro from Sheperds
- Goto the Wailing Lord spawn area, and kill the banshees.
- Get Gift of Griffons, dont aggro Griffons
- Kill Wailing Forest Shard Wolf
- Kill Battlefield Shard Wolf
- Kill Menzies, take book back to Kromil the Eternal, make sure to drop book on Shadow Form recasts.
- Goto Spider Cave and do Restoring the Temple of War
[edit] Counters
- Traps
- Touch Skills
- Zealot's Fire
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Nightfall Assassin. Shadow Arts 16 Feigned Neutrality Enchantment Spell For 10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
[edit] Equipment
- Saboteur's insignias with Attunement runes.
- 20% Enchanting Spear with a Shield with +10 vs slashing.
Wating For Tower of Courage Clear
- Hold initial aggro to the right at start so Rastigan can walk up to Tower of Courage without being attacked. (do not attack enemies)
- After Rastigan walks to Tower of Courage, get the quest "The Hunt"
- Kill Beach Shard Wolf
- Kill Shard Wolf outside the cave
- Kill Tower of Strength Shard Wolf
- Kill Abyssals, Shadow Patrols, and Rangers for Tower of Strength (don't kill mesmers)
- Kill Khobay
[edit] Counters
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Nightfall Assassin. Shadow Arts 16 Feigned Neutrality Enchantment Spell For 10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
[edit] Equipment
- Blessed insignias with Attunement runes.
- Weapon with 20% Enchanting
- Shield with +10 vs Fire for Burning Forest
Forge 360 and move to top
Sliver all enemies at top of Forge
- Goto the Forge entrance, gather Skeleton groups and pull them into the Shadow Army groups to open the gate.
- Enter Forge, do a 360 gathering all Abyssals and Beasts
- Take aggro to the top, Sliver all enemies at the top
- Once R1+I1 are ready, get Defend the Temple of War
- Goto Burning Forest, kill the 4 Shadow Overlords for Slaves of Menzies
- Kill Burning Forest Shard Wolf
- Goto Tower of Strength, wait for Mage to arrive, and kill the Shadow Lord
[edit] Counters
- Traps
- Touch Skills
- Inferno
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Prophecies Mesmer. Inspiration Magic 12 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 Energy whenever that foe fails to hit in combat. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Luxon rank Ether Nightmare (Luxon) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Inspiration Magic 12 Spirit Shackles Hex Spell For 17 seconds, target foe loses 5 Energy whenever that foe attacks. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. Factions Assassin. Shadow Arts 16 Shadow Refuge Enchantment Spell For 6 seconds, you gain 10 Health regeneration. When Shadow Refuge ends, you gain 104 Health if you are attacking. |
[edit] Equipment
- Blessed insignias with Attunement runes.
- Weapon with 20% Enchanting
- Run to Battlefield, kill first undead patrol and ranger pop-ups.
- Go to Forge, wait for E3 to 360.
- Kill groups around Forge, R1 and I1 target different Monks
- R1 and I1 split for Defending the Temple of War
- Get all quests before leaving Forge
- Goto Tower of Courage and kill Shadow Army groups for Griffons
- Kill Tower of Courage Shard Wolf
- Work as a team with partner build Ignorant Sin 1 (I1)
- All Enemies: use Spirit of Failure for energy management.
- Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Field (Ether Nightmare has no effect).
- Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Shadow Warrior: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
- Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
- Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
[edit] Counters
- Poor energy managing
- Touch Skills
- Traps
- Zealot's Fire
- 100 Blades
Nightfall Assassin. Deadly Arts 2 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 6 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Prophecies Mesmer. Inspiration Magic 11 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Luxon rank Ether Nightmare (Luxon) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Inspiration Magic 11 Spirit Shackles Hex Spell For 16 seconds, target foe loses 5 Energy whenever that foe attacks. Core Mesmer. Domination Magic 6 Ignorance Hex Spell For 13 seconds target foe cannot use Signets. Factions Assassin. Kurzick rank Shadow Sanctuary (Kurzick) Enchantment Spell You are Blinded for 5 seconds. For 10 seconds, you gain +7..9..10 Health regeneration and +40 armor. |
[edit] Equipment
- Blessed insignias with Attunement runes.
- Weapon with 20% Enchanting with a Shield of +10 vs Slashing
- Run to Battlefield, kill first undead patrol and ranger pop-ups.
- Goto Forge, wait for E3 to 360.
- Kill groups around Forge, R1 and I1 target different Monks
- R1 and I1 split for Defending the Temple of War
- Get all quests before leaving Forge
- Goto Tower of Courage and kill Shadow Army groups for Griffons
- Kill Tower of Courage Shard Wolf
- Work as a team with partner build Radiation Sin 1 (R1)
- All Enemies: use Spirit of Failure for energy management.
- Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
- Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Shadow Warrior: degen with Cry of Pain, Ether Nightmare (use Ignorance to counter Healing Signet)
- Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
- Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
- Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
[edit] Counters
- Poor energy managing
- Touch Skills
- Traps
- Zealot's Fire
- 100 Blades
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Prophecies Mesmer. Inspiration Magic 12 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 Energy whenever that foe fails to hit in combat. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Luxon rank Ether Nightmare (Luxon) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Inspiration Magic 12 Spirit Shackles Hex Spell For 17 seconds, target foe loses 5 Energy whenever that foe attacks. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. Factions Assassin. Shadow Arts 16 Shadow Refuge Enchantment Spell For 6 seconds, you gain 10 Health regeneration. When Shadow Refuge ends, you gain 104 Health if you are attacking. |
[edit] Equipment
- Blessed insignias with Attunement runes.
- Weapon with 20% Enchanting
- Run to Tower of Courage, break off all Monk/Warrior groups
- Group Rangers and Abyssals at Tower entrance
- Wait for I2 to come, then kill
- Wait for Rastigan
- Tank aggro at entrance
- Get Wailing Lord quest
- Goto Wailing Forest
- Degen Worms, Sheperds, and Undead and Shadow Army groups required to run Griffons
- Work as a team with partner build Ignorant Sin 2 (I2)
- All Enemies: use Spirit of Failure for energy management.
- Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
- Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Shadow Warrior: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
- Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
- Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
- Worms: Renew Shadow Form at 1.5-2.0 aggro range, use Spirit of Failure, follow with Cry of Pain, stay in range for energy, backup before Shadow Form ends, renew Shadow Form 1.5 - 2.0 aggro range, use Ether Nightmare, follow iwth cry of pain, backup... (repeat until finished)
- Spirit Sheperds: Hex with Spirit of Failure for energy, degen with Cry of Pain, Ether Nightmare (Radiation Field is dangerous due to touch skill).
[edit] Counters
- Poor energy managing
- Touch Skills
- Traps
- Zealot's Fire
- 100 Blades
Nightfall Assassin. Deadly Arts 2 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 6 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Prophecies Mesmer. Inspiration Magic 11 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25...50 damage and -3..5 Health degeneration for 10 seconds. Factions Mesmer. Luxon rank Ether Nightmare (Luxon) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Inspiration Magic 11 Spirit Shackles Hex Spell For 16 seconds, target foe loses 5 Energy whenever that foe attacks. Core Mesmer. Domination Magic 6 Ignorance Hex Spell For 13 seconds target foe cannot use Signets. Factions Assassin. Kurzick rank Shadow Sanctuary (Kurzick) Enchantment Spell You are Blinded for 5 seconds. For 10 seconds, you gain +7..9..10 Health regeneration and +40 armor. |
[edit] Equipment
- Saboteur's insignias with Attunement runes.
- 20% Enchanting Spear with a Shield with +10 vs slashing.
- Wait at Rastigan for E2 to ball groups.
- Follow Rastigan's path to Tower of Courage, dont aggro anything
- Join R2 and kill everything at tower entrance.
- Wait for Rastigan
- Tank aggro at entrance
- Get Wailing Lord quest
- Goto Wailing Forest
- Degen Worms, Sheperds, and Undead and Shadow Army groups required to run Griffons
- Work as a team with partner build Radiant Sin 2 (R2)
- All Enemies: use Spirit of Failure for energy management.
- Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
- Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Shadow Warrior: degen with Cry of Pain, Ether Nightmare (use Ignorance to counter Healing Signet)
- Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
- Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
- Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
- Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
- Worms: Renew Shadow Form at 1.5-2.0 aggro range, use Spirit of Failure, follow with Cry of Pain, stay in range for energy, backup before Shadow Form ends, renew Shadow Form 1.5 - 2.0 aggro range, use Ether Nightmare, follow iwth cry of pain, backup... (repeat until finished)
- Spirit Sheperds: Hex with Spirit of Failure for energy, degen with Cry of Pain, Ether Nightmare (Radiation Field is dangerous due to touch skill).
[edit] Counters
- Poor energy managing
- Touch Skills
- Traps
- Zealot's Fire
- 100 Blades
- The most difficult part of this team build is the tactics used in the forge or namely killing two monks. In our experience one sin (A/Me) shoule call his monk target (ping) then the other sin should wait to see his hex on the target then target the other monk, each player then attacks only his target monk and does not change to aqquire a different target until the monks are dead. the whole time attacking the monks it is important to watch your energy and keep the monk shackled.
- Also, If a player dies (lag... lol)
- E1, E2, E3 are identical builds.
- I1, I2 are identical builds.
- R1, R2 are identical builds also