From PvXwiki
|
The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
|
| This build is part of the current PvE meta. Remove this tag if it is no longer used in the current PvE meta.
|
This build is to complete FoW in the quickest time possible by using 2 Shadow Form Assassins to split. The mainteam uses two Hundred Blades warriors and a MoP nuker to spike groups of foes. It requires a full conset to work.
[edit] Overview
- 2x
/
Terra
- 1x
/
Main Tank Perma
- 2x
/
Manly Hundred Blades Warriors
- 1x
/
MoP Nuker
- 1x
/
EoE Utility Rit
- 1x
/
Healing Monk
[edit] Terra #1
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Nightfall Assassin. Shadow Arts 16 Feigned Neutrality Enchantment Spell For 10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
[edit] Equipment
- +10AL vs Fire shield
- 20% enchantment weapon
[edit] Terra #2
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. |
[edit] Equipment
- +10AL vs Slashing shield
- 20% enchantment weapon
[edit] Variants
[edit] Main Team
[edit] Main Tank
Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Nightfall Assassin. Shadow Arts 16 Feigned Neutrality Enchantment Spell For 10 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Prophecies Mesmer. Inspiration Magic 12 Channeling Enchantment Spell For 46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. |
[edit] Equipment
- Radiants or Blessed insignias
- Caster Shield and 20% enchanting weapon
- High Energy staff to swap to if low on energy.
[edit] Manly Hundred Blades Warrior
Factions Assassin. Shadow Arts 4 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 101. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Core Warrior. Swordsmanship 14 Hundred Blades Elite Sword Attack For 15 seconds, whenever you attack with a sword, all adjacent foes take 24 slashing damage. This attack skill has 12% armor penetration. Prophecies Warrior. Tactics 5 "To the Limit!" Shout For each foe within earshot (maximum 3), you gain one strike of adrenaline. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +13..20 damage. This attack skill has 12% armor penetration. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Asura rank Air of Superiority Skill For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. Nightfall Assassin. Shadow Arts 4 Death's Retreat Spell Shadow Step to target ally. If you have less Health than that ally, you gain 64 Health. |
- Death's Retreat is for after the Wolf in forest, warriors can quickly get back down to the rest of the mainteam
- Zealous sword for better energy management
[edit] MoP Nuker
Factions Assassin. Deadly Arts 8 Assassin's Promise Elite Hex Spell For 10 seconds, if target foe dies, you gain 13 Energy and all your skills are recharged. Core Necromancer. Curses 16 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes. EotN Necromancer. Soul Reaping 11 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 2 Energy. EotN Necromancer. Curses 16 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 126 damage. Core Necromancer. Curses 16 Barbs Hex Spell For 30 seconds, target foe takes 16 more damage when hit by physical damage. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. |
[edit] Variants
[edit] EoE Utility Rit
Kurzick Template:
EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 32 damage with attacks. These spirits die after 60 seconds. EotN No Profession. Asura rank Technobabble Spell Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. Factions Ritualist. Channeling Magic 16 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 33 lightning damage. Factions Ritualist. Kurzick rank Summon Spirits (Kurzick) Spell All Spirits you control shadow step to your location, and gain 60..100 Health. Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Factions Ritualist. Restoration Magic 4 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 9% Energy. |
Luxon template:
EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. Factions Ritualist. Channeling Magic 16 Signet of Spirits Elite Signet Create three level 13 spirits. These spirits deal 32 damage with attacks. These spirits die after 60 seconds. EotN No Profession. Asura rank Technobabble Spell Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. Factions Ritualist. Channeling Magic 16 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 33 lightning damage. Factions Ritualist. Luxon rank Summon Spirits (Luxon) Spell All Spirits you control shadow step to your location, and gain 60..100 Health. Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Factions Ritualist. Restoration Magic 4 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 9% Energy. |
- Should maintain Splinter on both warriors.
- Use Summon Spirits to carry EoE around for extra damage in spikes.
- Use Ritualist spirits to absorb damage and kill leftovers after spikes in forest/parts of forge.
- Use YMLaD! on left overs.
- Can bring Agony instead of Technobabble.
[edit] Variants
A video about this: http://www.youtube.com/watch?v=G4opFnW9XIg
[edit] Healing Monk
A number of builds can be used for this, a few suggestions are shown below. Note that UA is more preferable for PUG groups.
[edit] Blessed Light Healing
      
|
Factions Monk. Divine Favor 13 Blessed Light Elite Spell Heal target ally for 123 (+42) Health and remove one Condition and one Hex. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 42 Health. Core Monk. Protection Prayers 6 Protective Spirit Enchantment Spell For 12 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 42 Health. Core Monk. Healing Prayers 13 Healing Seed Enchantment Spell For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 26 Health. Target ally gets healed for 42 Health. Prophecies Monk. Healing Prayers 13 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 18 Health. Target ally gets healed for 42 Health. Factions Monk. Luxon rank Selfless Spirit (Luxon) Enchantment Spell For 15..20 seconds, spells you cast that target an ally cost 5 less energy. This enchantment ends if you cast a spell on yourself. You get healed for 42 Health. EotN No Profession. Asura rank Air of Superiority Skill For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. Core Monk. Protection Prayers 6 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 7 seconds. This Spell consumes all of your remaining Energy. |
|
| Usage
|
- Maintain Air of Superiority
- Use Selfless before each group, it should be recharged by AoS
- Maintain Vigorous Spirit on the warriors.
|
| Equipment
|
Armor:
- Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
Weapons:
|
|
|
[edit] UA Healer
      
|
Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+42) Health and an additional 33 Health for each Enchantment or Hex on that ally. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 42 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 42 Health. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 42 Health. Prophecies Monk. Healing Prayers 14 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health. Target ally gets healed for 42 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 42 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Prophecies Monk. Divine Favor 13 Unyielding Aura Elite Enchantment Spell Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) |
|
| Usage
|
| - Remove SS with Cure Hex
- Maintain Vigorous Spirit on the warriors
|
| Equipment
|
Armor:
- Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
Weapons:
|
|
|
[edit] Terra #1
- Keep up Shadow form with deadly paradox or glyph of swiftness (see first paragraph on the page)
- Use glyph of lesser energy before activating the Battle Standard -> Sliver armor chain, and only use "Finish Him!" in a situation where you wouldn't be able to kill otherwise. Try to aggro as many monsters as possible, as the using of "Finish Him!" puts a drain on your energy and you may find yourself in a situation where you run out of energy.
- Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
- Use death's charge as a heal or a method of getting out of a bodyblock.
- 2) Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take both quests. Don't worry about the Skeletons aggroing the ghosts, - they no longer kill them.
- 3) Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the priest of menzies, but make sure the priest of menzies doesn't start running round. Deaths Charge up to menzies. The warriors will start running round but the casters will keep wanding, so sliver armor can kill menzies before any warriors steal Sliver's target. Once menzies is dead, recast SF and pick up the book. Run round (don't death's charge down or the book will be left up the top) and take the book back to the ghosts. Don't forget to drop the book before recasting shadow form, or it will run out early (enchanting weapon not out). Dragon lich's can interrupt through shadow form with deafening roar, so if you have aggroed one, stop a few seconds before you need to cast so it can waste it before you try to cast.
- 4) Once the book is back, run to the Shard wolf in the middle of the battlefield and kill it.
- 5) Run to burning forest (check the quest log to see if Terra 2 took the quest off Miko The Unchained before going in. If they didn't take it, take it yourself, shout at them a bit and go into forest). Mahgo Hydra's will try to follow you, and use inferno which hits for 190 without the right equipment. Run to (5) and recast SF, GoLE and Charge the Shard wolf, and kill. If you aren't moving, then keep feigned neutrality up, to reduce the hydra's damage and heal - you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras. Run on to (6)
- 6) There are 4 Shadow Overlords you need to kill, they don't pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy. Run on to (7)
- 7) Tower of Strength - there should be lots of Shadow Patrols, Abyssals, mesmers and Rangers. Kill all the shadow patrols and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at(8) before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for main team.
- 8) Kill the wolf if he isn't already dead.
[edit] Terra #2
- Keep up Shadow form with deadly paradox or glyph of swiftness (see first paragraph on the page)
- Use glyph of lesser energy before activating the Battle Standard -> Sliver armor chain, and only use "Finish Him!" in a situation where you wouldn't be able to kill otherwise. Try to aggro as many monsters as possible, as the using of "Finish Him!" puts a drain on your energy and you may find yourself in a situation where you run out of energy.
- Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
- Use death's charge as a heal or a method of getting out of a bodyblock.
- 3)Grab quest from Miko The Unchained on your way past
- 4)Take quest from Nimros The Hunter
- 5) Kill this Shard wolf. Lots of monks heal him so you might want to try pulling him into cave. (Also annoying as there is such a steep slope he loses aggro if you go too fast)
- 6) Kill the beach Wolf, try not to aggro the warrior guys
- 7) Wait at beach for the main team to take the quest Restore The Temple Of War. Work though the cave killing the Seeds of Corruption
- 8) Where the Seeds of Corruption are :p If you're slow, (because of trouble with the first wolf) then ask where the other terra is. If he is almost finished at tower of strength, wait outside forge so you can trigger mage straight away, then go on to (8)
- 9)Follow Blue line to Khobay The Betrayer. If your struggling to kill, pull him out of his cave and to the left so you can get more aggro. Once you reach the bottom of the "bridge", Khobay will run out ahead of all the others. Once this is done, if you haven't already, wait outside forge to trigger mage. (If your fast then you will)
Youtube Tutorial [1]
[edit] Main Team
How to spike: Perma balls groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible.
- Clear the way to the Tower of Courage and complete Rastigan The Eternal's quest.
- Clear the way to the Temple of War and clear it so the Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
- Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
- Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres.
- Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
- Pull and kill the nearby wolf. The perma and warrior will need to Death Retreat back to the rest of the team.
- The Ritualist is the quest taker. Wait until everyone else is off the map and ready, then take the quest from the Wailing Lord. Wait until you are called by the main team.
- If you were far enough away, the griffins will not have followed you. Clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.
- Pull and kill the last Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.
[edit] See Also
EoE should ping (target) an enemy when they start to run the griffons, and nobody else shold ping any other target until the griffons are with Rastigan. Doing this will ensure that the griffons don't follow any other moving player on the map, allowing the EoE to be sure they will follow their path.
17 minute run
Necro Damage