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This build has been archived as of July 10th, 2008, for the following reason:
- Ancestors' Rage, Splinter Weapon, Signet of Judgement, Chilling Victory, Signet of Mystic Speed, and Mantra of Inscriptions updates
This build had been designed for the following use:
This build was in the category No category specified before being archived.
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Uses an offensive Wounding Strike Dervish frontline to hit the opoposing team hard. Dual Mesmers are used to support the backline as well as the frontline.
[edit] Wounding Dervish 1
Nightfall Dervish. Scythe Mastery 14 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 19 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 19 seconds. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 14 Chilling Victory Scythe Attack If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. EotN Dervish. Wind Prayers 9 Signet of Mystic Speed Signet For 14 seconds, you move 15% faster for each Enchantment on you (maximum 33% faster). Nightfall Dervish. Mysticism 9 Heart of Fury Enchantment Spell For 14 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 2 seconds. Core Elementalist. Water Magic 7 Conjure Frost Enchantment Spell For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 12 cold damage. Nightfall Dervish. Wind Prayers 9 Attacker's Insight Enchantment Spell For 20 seconds, your next 2 attack skills cost 14 less Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Survivor or Radiant
- Icy Scythe of Enchanting (15% while enchanted)
- Maintain Conjure Frost.
- Keep up Heart of Fury when possible.
- Spike with Wounding Strike->Mystic Sweep->Chilling Victory.
- Use Heart of Fury before spike, use Attacker's Insight to manage energy.
- Use Attacker's Insight with Chilling Victory for maximum effect.
- Use Signet of Mystic Speed to catch kiters and to move around.
- Resurrect fallen allies.
[edit] Counters
- Standard Anti-melee.
- Blind.
- Snares.
- Enchantment removal.
[edit] Wounding Dervish 2
Nightfall Dervish. Scythe Mastery 14 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 19 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 19 seconds. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 14 Chilling Victory Scythe Attack If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. EotN Dervish. Wind Prayers 9 Signet of Mystic Speed Signet For 14 seconds, you move 15% faster for each Enchantment on you (maximum 33% faster). Nightfall Dervish. Mysticism 9 Heart of Fury Enchantment Spell For 14 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 2 seconds. Core Elementalist. Air Magic 7 Conjure Lightning Enchantment Spell For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 12 lightning damage. Nightfall Dervish. Wind Prayers 9 Attacker's Insight Enchantment Spell For 20 seconds, your next 2 attack skills cost 14 less Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Survivor or Radiant
- Shocking Scythe of Enchanting (15% while enchanted)
- Maintain Conjure Lightning.
- Keep up Heart of Fury when possible.
- Spike with Wounding Strike->Mystic Sweep->Chilling Victory.
- Use Heart of Fury before spike, use Attacker's Insight to manage energy.
- Use Attacker's Insight with Chilling Victory for maximum effect.
- Use Signet of Mystic Speed to catch kiters and to move around.
- Resurrect fallen allies.
[edit] Counters
- Standard Anti-melee.
- Blind.
- Snares.
- Enchantment removal.
[edit] Wounding Dervish 3
Nightfall Dervish. Scythe Mastery 14 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 19 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 19 seconds. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 14 Chilling Victory Scythe Attack If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. EotN Dervish. Wind Prayers 9 Signet of Mystic Speed Signet For 14 seconds, you move 15% faster for each Enchantment on you (maximum 33% faster). Nightfall Dervish. Mysticism 9 Heart of Fury Enchantment Spell For 14 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 2 seconds. Core Elementalist. Fire Magic 7 Conjure Flame Enchantment Spell For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 12 fire damage. Nightfall Dervish. Wind Prayers 9 Attacker's Insight Enchantment Spell For 20 seconds, your next 2 attack skills cost 14 less Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Survivor or Radiant
- Fiery Scythe of Enchanting (15% while enchanted)
- Maintain Conjure Flame.
- Keep up Heart of Fury when possible.
- Spike with Wounding Strike->Mystic Sweep->Chilling Victory.
- Use Heart of Fury before spike, use Attacker's Insight to manage energy.
- Use Attacker's Insight with Chilling Victory for maximum effect.
- Use Signet of Mystic Speed to catch kiters and to move around.
- Resurrect fallen allies.
[edit] Counters
- Standard Anti-melee.
- Blind.
- Snares.
- Enchantment removal.
[edit] SoJ Mesmer 1
Core Monk. Smiting Prayers 11 Signet of Judgment Elite Signet Target foe is knocked down. That foe and all adjacent foes take 59 holy damage. Core Monk. Smiting Prayers 11 Bane Signet Signet Target foe takes 48 holy damage. If that foe was attacking, he is knocked down. Factions Monk. Smiting Prayers 11 Signet of Rage Signet Target foe takes 32 holy damage and +16 holy damage for each adrenaline skill that foe has. Core Mesmer. Inspiration Magic 13 Mantra of Inscriptions Stance For 82 seconds, your Signets recharge 47% faster. Core Mesmer. Inspiration Magic 13 Signet of Humility Signet Target foe's elite skill is disabled for 14 seconds. Skills are disabled for 10 seconds. Core Monk. Smiting Prayers 11 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 17..25 more damage in melee. Nightfall Mesmer. Domination Magic Mirror of Disenchantment Spell Remove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Artificer.
- Defensive weapon set, using a shield with -2(while in stance).
- A Smiting Prayers weapon set with +1(20%) to increase damage from Strength of Honor.
- 40/40 Domination weapon set for Mirror of Disenchantment.
- High/Low weapon set for Mantra of Inscriptions.
- Keep up Mantra of Inscriptions.
- Disable key Elite skills with Signet of Humility.
- Use Signet of Judgment to pressure, assist in spikes, and interrupt enemy actions.
- Use Bane Signet to assist in spiking and to stop adrenaline spikes.
- Use Signet of Rage for additional spike capacity and pressure.
- Cancel signets to fake out the opposing teams interrupts.
- Maintain Strength of Honor on frontliners.
- Remove key enchantments such as Aegis or Tainted Flesh with Mirror of Disenchantment.
[edit] Counters
- Signet counters.
- Interrupts.
- Constant removal of Mantra of Inscriptions.
[edit] SoJ Mesmer 2
Core Monk. Smiting Prayers 11 Signet of Judgment Elite Signet Target foe is knocked down. That foe and all adjacent foes take 59 holy damage. Core Monk. Smiting Prayers 11 Bane Signet Signet Target foe takes 48 holy damage. If that foe was attacking, he is knocked down. Factions Monk. Smiting Prayers 11 Signet of Rage Signet Target foe takes 32 holy damage and +16 holy damage for each adrenaline skill that foe has. Core Mesmer. Inspiration Magic 13 Mantra of Inscriptions Stance For 82 seconds, your Signets recharge 47% faster. Core Mesmer. Inspiration Magic 13 Signet of Humility Signet Target foe's elite skill is disabled for 14 seconds. Skills are disabled for 10 seconds. Core No Profession. Unlinked Optional Optional Optional. Prophecies Monk. Smiting Prayers 11 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 38 damage), and you lose 10 Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Artificer.
- Defensive weapon set, using a shield with -2(while in stance).
- A Smiting Prayers weapon set with +1(20%) to increase damage from Holy Wrath.
- High/Low weapon set for Mantra of Inscriptions.
- Keep up Mantra of Inscriptions.
- Disable key Elite skills with Signet of Humility.
- Use Signet of Judgment to pressure, assist in spikes, and interrupt enemy actions.
- Use Bane Signet to assist in spiking and to stop adrenaline spikes.
- Use Signet of Rage for addition spike capacity and pressure.
- Cancel signets to fake out the opposing teams interrupts.
- Maintain Holy Wrath on party members taking the most damage.
- Remove key enchantments such as Aegis or Tainted Flesh with Mirror of Disenchantment.
[edit] Counters
- Signet counters.
- Interrupts.
- Constant removal of Mantra of Inscriptions.
[edit] WoH Monk
EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health. Nightfall Monk. Protection Prayers 11 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 59 Health. Target ally gets healed for 29 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health. Core Monk. Protection Prayers 11 Protective Spirit Enchantment Spell For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 29 Health. Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 29 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 11 Aegis Enchantment Spell For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
[edit] Equipment
- Full Survivor
- Meta Weapons
- Use Word of Healing to restore large portions of health.
- Use Patient Spirit as a secondary heal.
- Use Dismiss Condition to remove conditions.
- Catch spikes with Infuse Health and recover with Word of Healing.
- Protect from spikes with Protective Spirit.
- Remove hexes with Holy Veil.
- Chain Aegis with the other Monk to protect from melee.
- Use Glyph of Lesser Energy as energy management.
[edit] Counters
- Energy Denial
- Standard Anti-Monk.
- Dazed.
[edit] RC Monk
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Factions Monk. Healing Prayers 9 Gift of Health Spell All of your other Healing Prayers skills are disabled for 7 seconds. Target other ally is healed for 96 (+35) Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 5...10...11 seconds, all party members within earshot have a 50% chance to block attacks. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
[edit] Equipment
- Full Survivor
- Meta Weapons
- Reversal of Fortune against minor pressure and spikes.
- Restore Condition for a large heal and condition removal.
- Gift of Health as a main heal.
- Spirit Bond to catch spikes and relieve heavy pressure.
- Guardian to protect melee on demand.
- Remove hexes with Holy Veil.
- Chain Aegis with the other Monk to protect from melee.
- Use Glyph of Lesser Energy as energy management.
[edit] Counters
- Energy Denial.
- Standard Anti-Monk.
- Dazed.
[edit] Flagger
Nightfall Ritualist. Channeling Magic 14 Caretaker's Charge Elite Spell Target foe is struck for 71 lightning damage. If you are holding an item, you gain 5 Energy and 47 Health. Factions Ritualist. Restoration Magic 14 Soothing Memories Spell Target ally is healed for 94 Health. If you are holding an item, you gain 3 Energy. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+0.5) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Channeling Magic 14 Splinter Weapon Weapon Spell For 20(+1.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 14 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89...110 lightning damage. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. |
[edit] Equipment
- Run the flag with Dash.
- Support the party with Protective was Kaolai.
- Use Caretaker's Charge for a small heal and spike assistance.
- Use Weapon of Warding and Soothing Memories to protect and heal yourself or the party.
[edit] Counters
- Snares (Frozen Burst, etc.)
[edit] Variants