From PvXwiki
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This build has been archived as of 23:54, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category great before being archived.
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This team exploits the mobility give by Recall/Shadow Meld to easily outcap the opponent in HB while being very hard to kill.
[edit] ZB Monk
Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+42) Health. If target was below 50% Health, you gain 7 Energy. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 42 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 42 Health. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Target ally gets healed for 42 Health. Factions Assassin. Shadow Arts 3 Return Spell All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. Factions Assassin. Shadow Arts 3 Dark Escape Stance For 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. EotN Assassin. Shadow Arts 3 Smoke Powder Defense Stance For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 3 seconds. |
[edit] Equipment
- Use your monking skill to keep the party alive.
- Use you weapon sets.
[edit] Counters
- Anti–caster and extreme pressure.
- Enchantment removal and snares.
[edit] Melders
Nightfall Assassin. Unlinked Shadow Meld Elite Enchantment Spell Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. Nightfall Dervish. Mysticism 15 Imbue Health Spell Target other ally is healed for 50% of your current Health (maximum 300 Health). Factions Assassin. Deadly Arts 3 Expunge Enchantments Skill Target foe loses 1 Enchantment. All of your other non-attack skills are disabled for 9 seconds. For each skill disabled in this way, target touched foe loses 1 additional Enchantment. Nightfall Dervish. Mysticism 15 Watchful Intervention Enchantment Spell For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 200 Health. Nightfall Dervish. Earth Prayers 13 Mystic Regeneration Enchantment Spell For 18 seconds, you have +4 Health regeneration for each enchantment (maximum of 3) on you. Nightfall Dervish. Earth Prayers 13 Mirage Cloak Enchantment Spell For 10 seconds, you have a 50% chance to block incoming attacks. When this Enchantment ends, all nearby foes are struck for 67 earth damage. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. |
[edit] Equipment
- Disable and operate assassin skills manually.
- Flag, hero does the rest.
[edit] Counters
Very heavy enchant removal.
[edit] Blood/Curse Necro
Factions Assassin. Shadow Arts 10 Shadow of Haste Stance For 30 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. Prophecies Necromancer. Blood Magic 11 Life Transfer Elite Hex Spell For 10 seconds, target foe and all adjacent foes suffer -7 Health degeneration, which you gain as Health regeneration. Core Necromancer. Blood Magic 11 Life Siphon Hex Spell For 21 seconds, target foe suffers -2 Health degeneration, and you gain +2 Health regeneration. EotN Necromancer. Blood Magic 11 Angorodon's Gaze Spell Steal 32 Health from target foe. If you are suffering from a condition, you gain 10 Energy. Prophecies Necromancer. Curses 13 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 41 Health from that foe. Core Necromancer. Blood Magic 11 Strip Enchantment Spell Remove 2 enchantments from target foe. If an enchantment is removed, you steal 49 Health. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. |
[edit] Equipment
- Lock it on an assassin and use teleports when necessary.
[edit] Counters