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Build:Team - Dual ER Backline

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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Dual ER Elementalists intended to replace the traditional Monk backline. Capable of utilizing powerful protection spells and Infuse without worrying about energy or health loss.

OverviewEdit

Optional Infuse Health Shield Guardian Spirit Bond Life Attunement Protective Bond Ether Renewal Aura of Restoration
Optional Infuse Health Protective Spirit Spirit Bond Vigorous Spirit Protective Bond Ether Renewal Aura of Restoration

Primary ER BonderEdit

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Optional][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

OptionalsEdit

<pvxbig>

  • Great Dwarf Weapon [[Great Dwarf Weapon] to buff physicals
  • Protective Spirit [[Protective Spirit] to use as a cover and in case of enchantment stripping and in case the secondary ER isn't reliable enough to catch strips fast enough.

</pvxbig>

EquipmentEdit

  • Armor: Radiant Insignia, Runes of Attunement, Superior Vigor, and Superior Energy Storage Rune
  • Weapons: Caster weapon; 20% Enchantments, +5energy; Energy Storage focus of Devotion 10% or 20% HSR inscription (normal set); +15/-1 focus of Devotion (high set).

UsageEdit

<pvxbig>

  • Spam [[Infuse Health] to maintain energy.
  • Use [[Protective Bond] on allies.
  • Maintain [[Ether Renewal] and keep it covered with at least [[Aura of Restoration].
  • Maintain [[Life Attunement] on yourself and the second ER.

</pvxbig>

Secondary ER BonderEdit

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Optional][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

OptionalsEdit

<pvxbig>

  • Great Dwarf Weapon [[Great Dwarf Weapon] to buff physicals
  • Healing Breeze [[Healing Breeze]
  • Draw Conditions [[Draw Conditions] In heavy condition areas when using physicals (blind)
  • Purifying Veil [[Purifying Veil] Alternative for heavy condition areas

</pvxbig>

Equipment Edit

  • Armor - Radiant Insignia, Runes of Attunement, Superior Vigor, and Superior Energy Storage Rune
  • Weapons: Caster weapon; 20% Enchantments, +5energy; Energy Storage focus of Devotion 10% or 20% HSR inscription (normal set); +15/-1 focus of Devotion (high set).

Usage Edit

<pvxbig>

  • Spam [[Infuse Health] to maintain energy.
  • Use [[Protective Bond] on allies.
  • Use [[Protective Spirit] when Protective Bond is stripped on allies and as a cover.
  • Maintain [[Ether Renewal] and keep it covered with at least [[Aura of Restoration].

</pvxbig>

Notes Edit

  • When not using Essence, maintain Protective Bond primarily on the frontliners. You can easily keep everyone else alive by using your other protection spells and Infuse. If you maintain too many bonds against a lot of foes you will find yourself out of energy very fast.
    • It is important to properly time the use of Ether Renewal as you engage a mob. This way you have 25 seconds to kill that mob and 5 seconds before engaging the next.
  • When using Essence, you can maintain Protective Bond on all your allies as long as you spam the rest of your spells.
    • Have each ER bond 4 allies each, or have both bond the entire party.
    • Essence is only needed in difficult areas of the game where consets are typically used anyway.
  • At 13 Protection, Protective Bond only drains 3 energy per damage packet. Achieve this by using either a Grail, Candy Corn or Golden Egg. The Secondary ER does not benefit unless you bond all eight members.

Counters Edit

  • Enchantment removal
  • General anti-caster
  • Interrupts
  • Keep in mind that these weaknesses can be circumvented with proper knowledge of the area and experience.

See also Edit

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