From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This article might need to be rewritten.
Reason: RoJ fix.
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This team is to quickly vanquish Drazach Thicket for Kurzick faction, starting from Saint Anjeka's Shrine. It is also commonly known as DSC. The run will give, on average, 17k kurzick faction and takes around 15 minutes.
[edit] Overview
[edit] Builds
[edit] West team
This team follows the yellow route on the map.
[edit] 600 Rt - West
Factions Monk. Protection Prayers 16 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 104 Health. Target ally gets healed for 13 Health. Nightfall Monk. Protection Prayers 16 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 13 Health. Core Monk. Protection Prayers 16 Protective Spirit Enchantment Spell For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 13 Health. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Sniper Support Spell Target foe is struck for 54..90 piercing damage and begins Bleeding for 5..25 seconds. This attack has a 10% chance of doing an additional +540..900 piercing damage. If this attack hits a Charr it has a 25% chance of doing an additional +540..900 piercing damage. Factions Ritualist. Restoration Magic 12 Vengeful Was Khanhei Elite Item Spell Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 13 Health. Prophecies Monk. Divine Favor 4 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 17% longer. You get healed for 13 Health. |
[edit] Equipment
- AL 5 or AL 15 Armor with Survivor's Insignias, Rune of Superior Vigor, and Runes of Vitae
- Enchanting Weapon
- Offhand of Devotion (+45 while Enchanted)
[edit] RoJ Smite - West
Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Factions Monk. Smiting Prayers 16 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds. Core Monk. Unlinked Purge Signet Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. Core Monk. Divine Favor 3 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 7 energy in this way. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Target ally gets healed for 10 Health. Prophecies Monk. Protection Prayers 16 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 52% more Health when healed. Target ally gets healed for 10 Health. Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Target ally gets healed for 10 Health. |
[edit] Equipment
- -5e and +5e Weapon sets
- 40/40 Smiting set
[edit] SB Bonder
EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Core Monk. Divine Favor 16 Spell Breaker Elite Enchantment Spell For 18 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 51 Health. Prophecies Ranger. Wilderness Survival 12 Serpent's Quickness Stance For 27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Prophecies Monk. Divine Favor 16 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 37% longer. You get healed for 51 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 51 Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 51 Health. Core Monk. Protection Prayers Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- +20% Enchanting Weapon set
[edit] Middle Team
This team follows the green route on the map.
[edit] 600 SB - Middle
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 42 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 42 Health. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Monk. Divine Favor 13 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 42 Health. Prophecies Monk. Divine Favor 13 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 32% longer. You get healed for 42 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 42 Health. |
[edit] Equipment
- AL 5 or AL 15 Armor with Survivor's Insignias, Rune of Superior Vigor, and Runes of Vitae
- Enchanting Weapon
- Offhand of Devotion (+45 while Enchanted)
[edit] RoJ Smite - Middle
Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Factions Monk. Smiting Prayers 16 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds. Core Monk. Unlinked Purge Signet Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. Core Monk. Divine Favor 3 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 7 energy in this way. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 16 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 10 Health. Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Target ally gets healed for 10 Health. |
[edit] Equipment
- -5e and +5e weapon sets
- 40/40 Smiting set
[edit] East Team
This team follows the blue route on the map.
[edit] 600 SB - East
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 42 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 42 Health. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Monk. Divine Favor 13 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 42 Health. Prophecies Monk. Divine Favor 13 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 32% longer. You get healed for 42 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 42 Health. |
[edit] Equipment
- AL 5 or AL 15 Armor with Survivor's Insignias, Rune of Superior Vigor, and Runes of Vitae
- Enchanting Weapon
- Offhand of Devotion (+45 while Enchanted)
[edit] RoJ Smite - East
Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Factions Monk. Smiting Prayers 16 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds. Core Monk. Unlinked Purge Signet Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. Core Monk. Divine Favor 3 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 7 energy in this way. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 16 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 10 Health. Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Target ally gets healed for 10 Health. |
[edit] Equipment
- -5e and +5e weapon sets
- 40/40 Smiting set
[edit] Diplomat
The Diplomat follows the pink path on the map.
[edit] Diplomat
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Assassin. Deadly Arts 4 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 8 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Prophecies Mesmer. Inspiration Magic 5 Channeling Enchantment Spell For 24 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. Prophecies Mesmer. Inspiration Magic 5 Spirit of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 2 Energy whenever that foe fails to hit in combat. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 4..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core No Profession. Unlinked Optional Optional Optional. |
- Spiritual Pain
Nightfall
Mesmer. Domination Magic
Spiritual Pain
Spell
Target foe takes 15..63..79 damage. If that foe is near a Spirit, all other nearby foes take 15..63..79 damage, and this Skill recharges instantly if it hits a Spirit.
- "I Am Unstoppable!"
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
[edit] Equipment
[edit] Variants
EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Nightfall Assassin. Deadly Arts 3 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Deldrimor rank Ear Bite Skill Target touched foe takes 50..70 piercing damage and begins Bleeding for 15..25 seconds. EotN No Profession. Ebon Vanguard rank Signet of Infection Signet If target foe is Bleeding, that foe is Diseased for 13..20 seconds. |
- Once out, cast and maintain Shadow Form.
- Aggro Mantids and Wardens. Bring them together and then continue. They will kill each other. Any not dead will be killed by a 600/Smite team.
- Go to Bazzr Icewing to spawn the Mantids.
- Go to Bezzr Wingstorm to spawn the Mantids.
- Continue to the Rit bosses The Skill Eater and The Pain Eater.
- Kill the bosses. If you die, a 600/Smite team will finish for you.
- Split into the appropriate teams once outside.
- Follow the routes and clear out every mob you come across.
- Smiters should stay back when not RoJing.
[edit] Counters
- Knockdowns from Wardens of the Tree and Forest.
- Oni spawns.
- If the Smite or Perma dies
- Missing a mob and having to backtrack.
- Practice makes perfect.
- Guild or experienced teams may wish to try the faster version on the original talk page