Build:Team - Channeling Magic Farmers
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The PvXwiki community finds this to be an excellent build. Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
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This team build team takes advantage of the two powerful channeling skills Ancestor's Rage and Spirit Rift to deal massive damage through echoes of these skills. It also provides extra AoE damage and life stealing with Cry of Pain, Ether Nightmare, and Vengeful Was Khanhei. This build can take out mobs in mere seconds without much trouble at all. This build can be used to farm multiple areas and should work to perfection.
[edit] Team Compostition
[edit] Vengeful Rit
- Use "I Am Unstoppable!" for an anti-knockdown skill.
- Use Mantra of Resolve for an anti-interrupt skill.
[edit] Equipment
- Max armor with Radiant Insignias and Runes of Attunement.
- A good Restoration Magic staff. Some proposals are:
- IMPORTANT: You must keep your health at 370 and below otherwise you will have a health net loss instead of gain.
[edit] AoE Channeler
[edit] Equipment
- Max armor, with Radiant Insignias, Runes of Attunement, and a good Channeling staff. Some proposals are:
- You'll also want a low energy set to meet the requirements of Ether Signet. I suggest something without any energy bonuses like a hammer.
[edit] SB Channel Monk
[edit] Equipment
- Max armor with superior divine rune. Make sure you have full Radiant Insignias and Runes of Attunement. You'll also want a good Protection Prayers staff. Some proposals are:
[edit] Usage
[edit] The Monk
- The second your team zones in, the Monk should cast all of their enchantments on the vengeful rit. Following up, keep using Blessed Signet for more energy.
- Before you engage a battle, make sure to cast Protective Spirit and Spell Breaker on the Vengeful Rit. Make sure to maintain Protective Spirit on the Vengeful Rit to minimize the damage that they take.
- When the battle starts, you could also use Ancestor’s Rage to provide some more AoE support damage.
- If any of your other party members dies, your resurrect skill is Rebirth.
[edit] The Vengeful Rit
- When you're about to engage a group of enemies, cast Arcane Echo. Make sure that the monk has cast Protective Spirit and Spell Breaker on you, and then cast Vengeful Was Khanhei and rush into the group. Once you've rushed in, pull the group out if there are any ranged attackers, then rush into the middle of the group so that the AoE spells will have full effect. Cast Spirit Rift and Ancestor's Rage on a nearby foe to begin the channeling damage. Once your channeler has used Ether Nightmare, use Cry of Pain for some more AoE damage.
- When Vengeful Was Khanhei is about to run out, cast the echoed Vengeful Was Khanhei if the group you're focusing on hasn't died yet.
- If any of your other party members dies, your resurrect skill is Flesh of My Flesh.
[edit] The AoE Channeler
- Once the vengeful rit has engaged a group of enemies, cast Arcane Echo, Spirit Rift, Echo, Spirit Rift, Spirit Rift, Ancestor’s Rage, Ether Nightmare and Cry of Pain. This should provide a massive AoE spike on your target group and can provide an interrupt and group degeneration if needed.
- If you’re low on energy, use Ether Signet. Make sure your energy is low enough to meet the requirements though.
- If any of your other party members dies, your resurrect skill is Flesh of My Flesh.
[edit] Variants
- When facing an area where the foes scatter a lot, consider a variant used in another build in PvX:
- Set up Earthbind and use Signet of Binding on it so it will have more health.
- You won't need Protective Spirit on yourself for this because your foes will be knocked down throughout the whole spike because of Grasping was Kuurong and Earthbind.
- Use Grasping was Kuurong whenever the foes get back up.
- Credits for this build go to User:Rizbiz.
- See Build:Team_-_GroundPound for more information on this build.
- Other team members use builds as instructed, except the monk, who doesn't use Protective Spirit.
- For the ritualist, in areas with interrupts, bring along Mantra of Resolve, and set Inspiration Magic at 3.
- In the case of knockdowns, bring along "I Am Unstoppable!"
[edit] Farmable Areas
- Here is a list of farmable areas where this team build will work:
- Hulking Stone Elementals in HM oustide of Sardelac Santiarium.
- Hydras in HM oustide of Augury Rock.
- Jade Brotherhood Knights in HM oustide of The Marketplace.
- Vermin in HM oustide of Senji's Corner.
- MORE TO BE ADDED.
[edit] Counters
- Enemy Scatter.
- Channelers accidentally going to close to group of foes.
- Too many monks healing a group you're trying to kill.
- Too much armor ignoring damage.
- Heavy interrupts.
- In one spike, this build can deal 1125 damage if used properly and everyone has R10 in Sunspear title track. At zero title track, this build can deal 1065 damage.
[edit] See also
- Build:Rt/Me_Vengeful_Farmer (for Vengeful Rit tactics)
























