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Build:Team - Bogroots Manly Spike

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The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


   Master_Dungeon_Guide_%28Hard_Mode%29.png This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

Contents

Build for completing Bogroot Growths in Hard Mode. Doesn't require cons, but Essence of Celerity is recommended to speed things up. Can complete the second level in 4 minutes.

[edit] Overview

PuG or inexperienced team:

  • 1 Assassin/Elementalist Perma
  • 3 Warrior/Assassin Hundred Blades Warrior
  • 1 Necromancer/Ranger MoP Nuker
  • 1-2 Paragon/Ritualist Paragon
  • 1-2 Image:Asterisk.jpg/Image:Asterisk.jpg Generic healer


Experienced Team:

  • 2 Assassin/Elementalist Perma
  • 2 Warrior/Assassin Hundred Blades Warrior
  • 1 Necromancer/Ranger MoP Nuker
  • 2 Paragon/Ritualist Paragon
  • 1 Ritualist/Necromancer Explosive Aura

[edit] Member Builds

[edit] Perma

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  • Optional for Ebon Battle Standard of Honor or "Finish Him!"

Equipment:

  • +20% enchantment weapon
  • High energy armor and weapon recommended

[edit] Hundred Blades Warrior

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  • Use Signet of Stamina for running

[edit] Porogon

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  • Optional for "Never Surrender!" or "Can't Touch This!"
  • While running, if you have two paragons they should chain TNTF. Fall Back and Incoming should be chained because, although the speed boost doesn't stack, the healing will.

[edit] MoP Nuker

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  • Survivor insignia, with +10 lightning shield set for running

[edit] Explosive Aura

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  • Survivor insigna, with +10 lightning shield set for running

[edit] Usage

The perma sins or poro run should run to Bogroot Growth. and runs the entire first level.

Experienced Teams
Slightly more difficult and more risky, but generally faster.

1) Once Essence of Celerity is up, the whole team should run together. This is done by making the Porogons chain "Fall Back!" and "Incoming!" (so you always get the healing benefit from both) and "There's Nothing to Fear!" - everyone needs to ensure they stay in Ear Shot range. All members should use "I Am Unstoppable!" when required. If anyone falls behind or takes a lot of damage, party members should use Ebon Escape on this party member to heal them. Assassins and Warriors should lead the team, so they take the most damage
2) You should run past two res shrines, to the boss who has the Boss Key. It is easy to break aggro once you get to this section by running along the left hand wall. One of the permas then balls this group, while the necro casts Edge of Extinction. The perma pings a target in the group, the necro casts Mark of Pain and "By Ural's Hammer!" on this target. Then, all warriors Death's Charge towards the target and attack. Warrior spike! Once dead, the Ritualist (who has precast Explosive Growth) should use "By Ural's Hammer!" and "Aura of the Lich" to spike the bosses.
3) The party then continues running, all the way to the boss where the same ball and spike process is repeated.

Note: If any party members die at any point on the run then try and run to the furthest res shrine without them. Before killing groups it may be nessecary to suicide the team if a vital team member has died.

PuG or Inexperienced Teams
This method takes slightly longer, but is less risky.
1) At the start of level 2, one perma pulls most of the first enemy group away to the left, everyone else runs through (speed boosted by the porogon).
2) Continue running suicidally until you reach the first res shrine, it doesnt matter if some people die on the way, as long as the shrine is activated by the majority of the group. Once it is activated, all living team members should die. Make sure to pull enemies away from the shrine. You can either repeat this for the next res shrine, or start killing groups.
3) To kill groups, one of the permasins should ball as many foes as possible, wait until all foes are around the perma (yeah they ball themselves). The perma will need to use IAU and Dark Escape to stay alive. He or she will then ping a target in the group. The MoP Nuker will cast MoP and "By Ural's Hammer" on this target and all warriors should Death's Charge towards it and attack, using Hundred Blades. Warrior spike! If there are leftovers (which is unlikely) the MoP can use Barbs and "Finish Him!" and warriors attack.
4) If any groups have bosses in, use Barbs on the boss.


Collect from chest, wait for timer, get a cup of tea, get quest reward and repeat.

[edit] External links

4 min run