From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.
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Build for completing Bogroot Growths in Hard Mode. Doesn't require cons, but Essence of Celerity is recommended to speed things up. Can complete the second level in 4 minutes.
[edit] Overview
PuG or inexperienced team:
- 1
/
Perma
- 3
/
Hundred Blades Warrior
- 1
/
MoP Nuker
- 1-2
/
Paragon
- 1-2
/
Generic healer
Experienced Team:
- 2
/
Perma
- 2
/
Hundred Blades Warrior
- 1
/
MoP Nuker
- 2
/
Paragon
- 1
/
Explosive Aura
[edit] Member Builds
EotN Elementalist. Air Magic 6 Glyph of Swiftness Glyph For 15 seconds, your next 2 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Nightfall Assassin. Deadly Arts 11 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 12 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 16 Dark Escape Stance For 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. |
- Optional for Ebon Battle Standard of Honor or "Finish Him!"
Equipment:
- +20% enchantment weapon
- High energy armor and weapon recommended
[edit] Hundred Blades Warrior
Nightfall Warrior. Strength 13 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +13..20 damage. This attack skill has 13% armor penetration. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Core Warrior. Swordsmanship 14 Hundred Blades Elite Sword Attack For 15 seconds, whenever you attack with a sword, all adjacent foes take 24 slashing damage. This attack skill has 13% armor penetration. Nightfall Warrior. Strength 13 Signet of Stamina Signet You have +267 maximum Health. This Signet ends if you successfully hit with an attack. Factions Assassin. Shadow Arts 3 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 92. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. |
- Use Signet of Stamina for running
[edit] Porogon
Nightfall Paragon. Command 14 "Incoming!" Elite Shout For 10 seconds, all allies within earshot move 33% faster, and gain 14 Health while moving. Nightfall Paragon. Command 14 "Fall Back!" Shout For 10 seconds, all allies within earshot gain 14 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Sunspear rank "There's Nothing to Fear!" Shout For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. Core No Profession. Unlinked Optional Optional Optional. Nightfall Ritualist. Restoration Magic 10 Vocal Was Sogolon Item Spell For 60 seconds, all Shouts and Chants you use last 40% longer. Nightfall Paragon. Command 14 "We Shall Return!" Shout For 10 seconds, whenever party members within earshot use a resurrection Skill, their fallen allies return with 71% more Health and 47% more Energy. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. |
- Optional for "Never Surrender!" or "Can't Touch This!"
- While running, if you have two paragons they should chain TNTF. Fall Back and Incoming should be chained because, although the speed boost doesn't stack, the healing will.
[edit] MoP Nuker
Core Necromancer. Curses 14 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 38 shadow damage to adjacent foes. Core Necromancer. Curses 14 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 19 seconds. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Prophecies Ranger. Beast Mastery 10 Edge of Extinction Nature Ritual Create a level 7 Spirit with 140 Health and 44 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 38 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 110 seconds. Prophecies Ranger. Wilderness Survival 7 Melandru's Resilience Elite Stance For 14 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. |
- Survivor insignia, with +10 lightning shield set for running
[edit] Explosive Aura
Factions Ritualist. Restoration Magic 13 Resilient Weapon Weapon Spell For 14(+3.9) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 75 Health. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Prophecies Necromancer. Death Magic 3 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 4 bone horror plus one for each corpse exploited in this way. For 13 seconds, your Death Magic attribute is increased by +1. Factions Ritualist. Spawning Power 14 Explosive Growth Enchantment Spell For 57 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 62 lightning damage. Nightfall Ritualist. Restoration Magic 13 Death Pact Signet Signet Resurrect target party member with your current Health and 89% Energy. The next time that ally dies within 120 seconds, so do you. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. |
- Survivor insigna, with +10 lightning shield set for running
The perma sins or poro run should run to Bogroot Growth. and runs the entire first level.
Experienced Teams
Slightly more difficult and more risky, but generally faster.
1) Once Essence of Celerity is up, the whole team should run together. This is done by making the Porogons chain "Fall Back!" and "Incoming!" (so you always get the healing benefit from both) and "There's Nothing to Fear!" - everyone needs to ensure they stay in Ear Shot range. All members should use "I Am Unstoppable!" when required. If anyone falls behind or takes a lot of damage, party members should use Ebon Escape on this party member to heal them. Assassins and Warriors should lead the team, so they take the most damage
2) You should run past two res shrines, to the boss who has the Boss Key. It is easy to break aggro once you get to this section by running along the left hand wall. One of the permas then balls this group, while the necro casts Edge of Extinction. The perma pings a target in the group, the necro casts Mark of Pain and "By Ural's Hammer!" on this target. Then, all warriors Death's Charge towards the target and attack. Warrior spike! Once dead, the Ritualist (who has precast Explosive Growth) should use "By Ural's Hammer!" and "Aura of the Lich" to spike the bosses.
3) The party then continues running, all the way to the boss where the same ball and spike process is repeated.
Note: If any party members die at any point on the run then try and run to the furthest res shrine without them. Before killing groups it may be nessecary to suicide the team if a vital team member has died.
PuG or Inexperienced Teams
This method takes slightly longer, but is less risky.
1) At the start of level 2, one perma pulls most of the first enemy group away to the left, everyone else runs through (speed boosted by the porogon).
2) Continue running suicidally until you reach the first res shrine, it doesnt matter if some people die on the way, as long as the shrine is activated by the majority of the group. Once it is activated, all living team members should die. Make sure to pull enemies away from the shrine. You can either repeat this for the next res shrine, or start killing groups.
3) To kill groups, one of the permasins should ball as many foes as possible, wait until all foes are around the perma (yeah they ball themselves). The perma will need to use IAU and Dark Escape to stay alive. He or she will then ping a target in the group. The MoP Nuker will cast MoP and "By Ural's Hammer" on this target and all warriors should Death's Charge towards it and attack, using Hundred Blades. Warrior spike! If there are leftovers (which is unlikely) the MoP can use Barbs and "Finish Him!" and warriors attack.
4) If any groups have bosses in, use Barbs on the boss.
Collect from chest, wait for timer, get a cup of tea, get quest reward and repeat.
[edit] External links
4 min run