The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
Build for completing Bogroot Growths in Hard Mode. The first level does not require cons but Grail and Armor are recommended for the second level to reduce damage and increase party survivability (Essence of Celerity is not required, since players are already running at maximum speed). This build can complete the second level in 4 minutes.
For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack.
For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends.
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 17.
For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 35..60 Health when this Shout ends.
For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health.
Create a level 7 Spirit with 140 Health and 44 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 38 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 110 seconds.
For 11(+3.1) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor.
Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health
For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health.
All corpses within earshot are exploited and you animate a level 4 bone horror plus one for each corpse exploited in this way. For 13 seconds, your Death Magic attribute is increased by +1.
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 42 Health.
While you maintain this enchantment, your Monk spells heal for +54% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. You get healed for 42 Health.
The Shadow Form Assassin should run to Bogroot Growths and runs the entire first level.
1) Once Essence of Celerity is up, the whole team should run together. This is done by making the Paragons chain "Fall Back!" and "Incoming!" (so you always get the healing benefit from both) and "There's Nothing to Fear!" - everyone needs to ensure they stay in Ear Shot range. All members should use "I Am Unstoppable!" when required. If anyone falls behind or takes a lot of damage, party members should use Ebon Escape on this party member to heal them. Assassins and Warriors should lead the team, so they take the most damage 2) You should run past two res shrines, to the boss who has the Boss Key. It is easy to break aggro once you get to this section by running along the left hand wall. One of the permas then balls this group, while the necro casts Edge of Extinction. The perma pings a target in the group, the necro casts Mark of Pain and "By Ural's Hammer!" on this target. Then, all warriors Death's Charge towards the target and attack. Warrior spike! Once dead, the Ritualist (who has precast Explosive Growth) should use "By Ural's Hammer!" and "Aura of the Lich" to spike the bosses. 3) The party then continues running, all the way to the boss where the same ball and spike process is repeated.
Note: If any party members die at any point on the run then try and run to the furthest res shrine without them. Before killing groups it may be nessecary to suicide the team if a vital team member has died.
Collect from chest, wait for timer, get a cup of tea, get quest reward and repeat.