From PvXwiki
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This build has been archived as of 01:39, September 18, 2009 (UTC), for the following reason:
- Nerfs to Signet of Agony, Unholy Feast and Vampiric Spirit
This build had been designed for the following use:
This build was in the category good before being archived.
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This Team build abuses Blood Magic to roll other teams, it is usable in both GvG and HA.
[edit] Team Overview
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[edit] GvG 7-8
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[edit] HA 7-8
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[edit] 6 Blood Spikers
[edit] Caller
Factions Necromancer. Blood Magic 16 Vampiric Spirit Elite Enchantment Spell Steal up to 53 Health from target foe. For 10 seconds, you have +10 Health regeneration. Core Necromancer. Blood Magic 16 Dark Pact Spell Deal 51 shadow damage to target foe. Prophecies Necromancer. Blood Magic 16 Mark of Subversion Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 97 Health from that foe. EotN Necromancer. Blood Magic 16 Angorodon's Gaze Spell Steal 42 Health from target foe. If you are suffering from a condition, you gain 14 Energy. Core Necromancer. Blood Magic 16 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 74 damage. Core Necromancer. Blood Magic 16 Unholy Feast Spell Steal up to 69 Health from up to 4 foes in the area. Nightfall Assassin. Deadly Arts 8 Augury of Death Hex Spell For 21 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 13 seconds and Shadow Step to that foe. This Spell has half the normal range. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Call targets quickly and rapidly (not too quickly though). Use Mark of Subversion to prevent a quick infuse from a monk. Augury is for priority targets such as the Ghostly Hero or the Guild Lord.
[edit] 5 Blood Spikers
Factions Necromancer. Blood Magic 16 Vampiric Spirit Elite Enchantment Spell Steal up to 53 Health from target foe. For 10 seconds, you have +10 Health regeneration. Core Necromancer. Blood Magic 16 Vampiric Gaze Spell Steal up to 63 Health from target foe. Core Necromancer. Blood Magic 16 Dark Pact Spell Deal 51 shadow damage to target foe. EotN Necromancer. Blood Magic 16 Angorodon's Gaze Spell Steal 42 Health from target foe. If you are suffering from a condition, you gain 14 Energy. Core Necromancer. Blood Magic 16 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 74 damage. Core Necromancer. Blood Magic 16 Unholy Feast Spell Steal up to 69 Health from up to 4 foes in the area. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Conviction
Nightfall
Dervish. Earth Prayers 8
Conviction
Stance
For 21..35 seconds, you have +24 armor. If you are enchanted, you also have a 50% chance to block.
- Dark Escape
Factions
Assassin. Shadow Arts 8
Dark Escape
Stance
For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
- Follow called targets and spam your first 4 skills, use Signet of Agony and Unholy Feast for AoE damage, Unholy Feast can be a lifesaving self heal.
- Use Dark Escape for Anti-Spike OR maintain Conviction.
[edit] GvG 7-8
[edit] "Incoming!" Mesmer
Nightfall Paragon. Command 10 "Incoming!" Elite Shout For 4...9...10 seconds, all allies within earshot move 33% faster, and gain 5...13...15 Health while moving. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 10 "Stand Your Ground!" Shout For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Core Mesmer. Domination Magic 12 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 47 seconds to recharge. Prophecies Mesmer. Domination Magic 12 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 12 Energy from that foe. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. Core Mesmer. Inspiration Magic 9 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Use "Incoming!" and "Fall Back!" to chase the other team.
- Use "Stand Your Ground!" if you get into a 8v8 situation, or when you are lording it.
- Diversion/Shame on the healer to be annoying.
- Use PDrain and Drain Enchanmtent for energy management.
[edit] WoH Healer
Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health. Factions Monk. Protection Prayers 8 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 72 Health. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 8 Mending Touch Spell Touched ally loses two Conditions and is healed for 39 Health for each Condition removed in this way. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 8 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 29 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health. Core Warrior. Strength 0 Sprint Stance For 8 seconds, you move 25% faster. Prophecies Warrior. Tactics 8 Disciplined Stance Stance For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
- Flag whenever possible.
- Generally keep the base alive untill your necro's kill the opposing lord or come back to wipe the opposing offensive split.
- Spirit Bond yourself vs E/Me or E/D's at all times.
[edit] HA 7-8
[edit] PnH Prot
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Prophecies Monk. Divine Favor 11 Peace and Harmony Elite Enchantment Spell Target ally loses 0...7...9 conditions and hexes. For 1...3...3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Paragon. Command 8 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 8 "Make Haste!" Shout For 13 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. |
- Generally Prot people, you have no energy management so be a little conservative.
- "Make Haste!" mainly for relic running.
[edit] WoH Infuse
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Spotless Mind Enchantment Spell For 14 seconds, target other ally loses a Hex every 5 seconds. Target ally gets healed for 35 Health. Core Mesmer. Domination Magic 4 Hex Breaker Skill For 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 20 damage. Prophecies Mesmer. Inspiration Magic 7 Channeling Enchantment Spell For 30 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Red Bar and remove hexes.
[edit] Variants
[edit] N/P #7
[edit] GvG Version
Nightfall Paragon. Command 9 "Incoming!" Elite Shout For 4...9...10 seconds, all allies within earshot move 33% faster, and gain 5...13...15 Health while moving. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Core Necromancer. Blood Magic 16 Dark Pact Spell Deal 51 shadow damage to target foe. EotN Necromancer. Blood Magic 16 Angorodon's Gaze Spell Steal 42 Health from target foe. If you are suffering from a condition, you gain 14 Energy. Core Necromancer. Blood Magic 16 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 74 damage. Core Necromancer. Blood Magic 16 Unholy Feast Spell Steal up to 69 Health from up to 4 foes in the area. Core Necromancer. Blood Magic 16 Well of Blood Well Spell Exploit nearest corpse to create a Well of Blood at its location. For 21 seconds, allies in that area receive +6 Health regeneration. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] HA Version
Factions Necromancer. Blood Magic 16 Vampiric Spirit Elite Enchantment Spell Steal up to 53 Health from target foe. For 10 seconds, you have +10 Health regeneration. Core Necromancer. Blood Magic 16 Vampiric Gaze Spell Steal up to 63 Health from target foe. Core Necromancer. Blood Magic 16 Dark Pact Spell Deal 51 shadow damage to target foe. EotN Necromancer. Blood Magic 16 Angorodon's Gaze Spell Steal 42 Health from target foe. If you are suffering from a condition, you gain 14 Energy. Core Necromancer. Blood Magic 16 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 74 damage. Core Necromancer. Blood Magic 16 Unholy Feast Spell Steal up to 69 Health from up to 4 foes in the area. Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 9 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. |