From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build is made to Fast Farm Balthazar Faction points in Zaishen Elite or Zaishen Challenge using a team of Ranger Trappers that spam traps and vanquish the opposing party in seconds
[edit] Composition
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[edit] Attributes and Skills
Nightfall Ranger. Expertise 15 Trapper's Speed Stance For 30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Core Mesmer. Unlinked Echo Elite Enchantment Spell For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. EotN Ranger. Wilderness Survival 16 Piercing Trap Trap When Piercing Trap is triggered, all nearby foes are struck for 53 piercing damage. Any foes with Cracked Armor are struck for an additional 63 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. Core Ranger. Wilderness Survival 16 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 21 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 16 Frozen Soil Nature Ritual Create a level 11 Spirit with 220 Health and 68 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 94 seconds. Core Ranger. Wilderness Survival 16 Troll Unguent Skill For 13 seconds, you gain +10 Health regeneration. |
[edit] Equipment
- Armor
- Full Radiant.
- 2 Superior runes as listed above.
- Fill with attunement.
- Weapons
- +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.
[edit] Role-Specific Usage
- Your job is to cast FS.
- If you come up against melee before they get to you step behind your traps and cast it.
- If you come up against a caster group, cast your traps (you should be able to get about 2 or 3 of each) then run to the back wall and cast.
[edit] Smoke Trapper (QZ)
[edit] Attributes and Skills
Nightfall Ranger. Expertise 16 Trapper's Speed Stance For 32 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Nightfall Ranger. Wilderness Survival 12 Smoke Trap Elite Trap When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. Core Ranger. Wilderness Survival 12 Barbed Trap Trap When Barbed Trap is triggered, all nearby foes are struck for 20 piercing damage, become Crippled, and begin Bleeding for 21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Factions Ranger. Beast Mastery 12 Viper's Nest Trap Create a Viper's Nest. When it is triggered, all nearby foes are struck for 29 piercing damage and become Poisoned for 17 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. Prophecies Ranger. Wilderness Survival 12 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 7 seconds and take 22 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Core Ranger. Wilderness Survival 12 Quickening Zephyr Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 39 seconds. Core Ranger. Wilderness Survival 12 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 17 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Wilderness Survival 12 Troll Unguent Skill For 13 seconds, you gain +9 Health regeneration. |
[edit] Equipment
- Armor
- Full Radiant.
- 3 Superior runes as listed above.
- Fill with attunement.
- Weapons
- +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.
[edit] Role-Specific Usage
- Your job is to cast QZ/EW.
- Cast them as soon as you enter the arena.
[edit] Spike Trapper (EW)
[edit] Attributes and Skills
Nightfall Ranger. Expertise 15 Trapper's Speed Stance For 30 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Core Ranger. Wilderness Survival 16 Barbed Trap Trap When Barbed Trap is triggered, all nearby foes are struck for 24 piercing damage, become Crippled, and begin Bleeding for 26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Wilderness Survival 16 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 21 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. EotN Ranger. Wilderness Survival 16 Piercing Trap Trap When Piercing Trap is triggered, all nearby foes are struck for 53 piercing damage. Any foes with Cracked Armor are struck for an additional 63 damage. Piercing Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 16 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Core Ranger. Wilderness Survival 16 Spike Trap Elite Trap When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 42 piercing damage, become Crippled for 26 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Beast Mastery 6 Energizing Wind Nature Ritual Create a level 3 Spirit with 60 Health and 21 armor. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 13 seconds. Core Ranger. Wilderness Survival 16 Troll Unguent Skill For 13 seconds, you gain +10 Health regeneration. |
[edit] Equipment
- Armor
- Full Radiant.
- 2 Superior runes as listed above.
- Fill with attunement.
- Weapons
- +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.
[edit] Role-Specific Usage
- Your job is to cast QZ/EW.
- Cast them as soon as you enter the arena.
[edit] Attributes and Skills
Prophecies Elementalist. Unlinked Glyph of Renewal Elite Glyph For 15 seconds, your next Spell instantly recharges. Prophecies Elementalist. Fire Magic 16 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 127 fire damage and set on fire for 3 seconds. Prophecies Elementalist. Unlinked Glyph of Sacrifice Glyph For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Prophecies Elementalist. Fire Magic 16 Meteor Shower Spell Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. Core Elementalist. Fire Magic 16 Fireball Spell Send out a ball of fire that strikes target foe and all adjacent foes for 119 fire damage. Core Elementalist. Energy Storage 15 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 500% of the Energy cost each time you cast a spell. Core Elementalist. Fire Magic 16 Fire Attunement Enchantment Spell For 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 16 Liquid Flame Spell Target foe is struck for 119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 119 fire damage. |
[edit] Team Usage
- The specific roles should be assigned before entering.
- Every person should lay as many traps as possible.
- Foe Specific tactics:
- Against melee step back just behind your traps. The traps will kill them almost instantly.
- Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.
[edit] Counters
- Opposing party is not completely effected by your traps. Possible to beat, but harder.
- Lack of FS (Frozen Soil) that will keep the other party from resurrecting fallen members.
- Mixed teams, possible but harder.
[edit] Variants
- A Spirit Spammer Ritualist does well at defeating mixed and could look a bit like:
Factions Ritualist. Channeling Magic 16 Painful Bond Hex Spell For 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack. Factions Ritualist. Channeling Magic 16 Bloodsong Binding Ritual Create a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health. Factions Ritualist. Communing 13 Pain Binding Ritual Create a level 11 Spirit with 220 (+26) Health and 68 armor. This Spirit's attacks deal 27 damage. This Spirit dies after 134 seconds. Factions Ritualist. Communing 13 Wanderlust Elite Binding Ritual Create a level 11 Spirit with 220 (+26) Health and 68 armor. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 53 Health. This Spirit dies after 56 seconds. Nightfall Ritualist. Communing 13 Anguish Binding Ritual Create a level 1..11 Spirit. This Spirit's attacks deal 5..20 damage and deal double damage to Hexed foes. This Spirit dies after 15..45 seconds. Factions Ritualist. Communing 13 Shadowsong Binding Ritual Create a level 9 Spirit with 180 (+22) Health and 56 armor. The Spirit's attacks cause Blindness for 5 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Channeling Magic 16 Spirit Rift Spell Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 142 lightning damage. Factions Ritualist. Channeling Magic 16 Essence Strike Spell Target foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy. |
- In this way you can get lots of Balthazar faction points very fast (each round will approximately grant you 360 faction and takes about 2 minutes).
- From the Zaishen Elite you can only gain 6000 Balthazar Faction per day.
- In Zaishen Challenge you can only earn 2,000 Balthazar faction per day. Faction earned here will also count against the Zaishen Elite cap.
- It is not uncommon to die when up against groups of 8 OF eles, or a mixed group.