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Build:Team - Balthazar FFF Zaishen Trapper

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This build has been designed for the following use:


This build is made to Fast Farm Balthazar Faction points in Zaishen Elite or Zaishen Challenge using a team of Ranger Trappers that spam traps and vanquish the opposing party in seconds

The Composition Edit

Triple Trapper TeamEdit

Ranger-icon-small/Mesmer-icon-small -Echo Trapper- (QZ)

Trapper's Speed Arcane Mimicry Arcane Echo Echo Piercing Trap Flame Trap Quickening Zephyr Troll Unguent

Ranger-icon-small/Asterisk -Smoke Trapper- (EW)

Trapper's Speed Smoke Trap Barbed Trap Piercing Trap Dust Trap Flame Trap Energizing Wind Troll Unguent

Ranger-icon-small/Asterisk -Spike Trapper- (FS)

Trapper's Speed Spike Trap Barbed Trap Viper's Nest Dust Trap Flame Trap Frozen Soil Troll Unguent

and Elementalist-icon-small/Monk-icon-small -Savannah Nuker-

Glyph of Sacrifice Meteor Shower Savannah Heat Rodgort's Invocation Searing Heat Healing Breeze Fire Attunement Bed of Coals

or Ritualist-icon-small/Asterisk -Ritual Lord Wrangler-

Painful Bond Ritual Lord Bloodsong Pain Anguish Shadowsong Disenchantment Boon of Creation



Dual Trapper TeamEdit

Ranger-icon-small/Asterisk -Spike Trapper- (FS)

Trapper's Speed Spike Trap Barbed Trap Piercing Trap Mark of Pain Weaken Armor Frozen Soil Troll Unguent

Ranger-icon-small/Asterisk -Spike Trapper- (FS)

Trapper's Speed Spike Trap Barbed Trap Piercing Trap Mark of Pain Weaken Armor Frozen Soil Troll Unguent

Elementalist-icon-small/Asterisk -Renewal Nuker-

Glyph of Renewal Rodgort's Invocation Glyph of Sacrifice Meteor Shower Fireball Aura of Restoration Fire Attunement Liquid Flame

Ritualist-icon-small/Asterisk -Wanderlust Wrangler-

Painful Bond Wanderlust Bloodsong Pain Anguish Shadowsong Earthbind Spirit Rift


The Trappers Edit

<pvxbig> [build prof=ranger/any wild=12+1+3 exper=12+3][Trapper's Speed][Optional][Barbed Trap][Piercing Trap][Dust Trap][Flame Trap][Optional][Troll Unguent][/build] </pvxbig>

Echo Trapper (QZ) Edit


<pvxbig> [build prof=ranger/mesmer wild=12+1+3 exper=12+3][Trapper's Speed][Arcane Mimicry][Arcane Echo][Echo][Piercing Trap][Flame Trap][Quickening Zephyr][Troll Unguent][/build] </pvxbig>

Focus Trapper (EW) Edit


<pvxbig> [build prof=ranger/any wild=12+1+3 exper=9+3 beast=9+3][Trapper's Speed][Trapper's Focus][Barbed Trap][Piercing Trap][Dust Trap][Flame Trap][Energizing Wind][Troll Unguent][/build] </pvxbig>

Smoke Trapper (TX) Edit


<pvxbig> [build prof=ranger/any wild=12+1+3 exper=9+3 beast=9+3][Trapper's Speed][Smoke Trap][Barbed Trap][Piercing Trap][Tripwire][Viper's Nest][Toxicity][Troll Unguent][/build] </pvxbig>

Spike Trapper (WN) Edit


<pvxbig> [build prof=ranger/warrior wild=12+1+3 exper=9+3 tactic=9][Trapper's Speed][Spike Trap][Barbed Trap][Piercing Trap][Dust Trap][Protector's Defense][Winnowing][Troll Unguent][/build] </pvxbig>

Spike Trapper (FS) Edit


<pvxbig> [build prof=ranger/necromancer wild=12+1+3 exper=9+3 curse=9][Trapper's Speed][Spike Trap][Barbed Trap][Piercing Trap][Mark of Pain][Weaken Armor][Frozen Soil][Troll Unguent][/build] </pvxbig>

Equipment Edit

  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage Edit

  • Your job is to cast these nature rituals: FS, QZ, EW, & TX.
    • Cast them as soon as you enter the arena.
    • If you come up against melee before they get to you step behind your traps and cast it.
    • If you come up against a caster group, cast your traps (you should be able to get about 2 or 3 of each) then run to the back wall and cast.


The Nukers Edit

<pvxbig> [build prof=E/any fir=12+1+3 ene=12+3][Glyph of Sacrifice][Meteor Shower][Optional][Rodgort's Invocation][Optional][Aura of Restoration][Fire Attunement][Optional][/build] </pvxbig>

Renewal Nuker Edit


<pvxbig> [build prof=E/any fir=12+1+3 ene=12+3][Glyph of Sacrifice][Meteor Shower][Glyph of Renewal][Rodgort's Invocation][Fireball][Aura of Restoration][Fire Attunement][Liquid Flame][/build] </pvxbig>

Savannah Nuker Edit


<pvxbig> [build prof=E/Mo fire=12+1+3 energy=12+3 healing=3][Glyph of Sacrifice][Meteor Shower][Savannah Heat][Rodgort's Invocation][Searing Heat][Healing Breeze][Fire Attunement][Bed of Coals][/build] </pvxbig>

Equipment Edit

  • Armor
    • Full Radiant.
    • 2 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage Edit

  • Your job is to cast MS/RI/SH.
    • Make sure to cast meteor showers on necromancers during mixed groups.
    • Cast Fire Attunement when the battle starts and Aura of Restoration when the opposing team gets close.
    • Cast in the following cycle - GoS=>MS=>MS=>GoR=>RI=>RI


The Spirit Lords Edit

<pvxbig> [build prof=Rt/any SpawningPower=8+1+3 Communing=12+3 ChannelingMagic=10+3][Painful Bond][Optional][Bloodsong][Pain][Anguish][Shadowsong][Optional][Optional][/build] </pvxbig>

Ghostly Might Spirits Edit


<pvxbig> [build prof=Rt/any SpawningPower=8+1+3 Communing=12+3 ChannelingMagic=10+3][Painful Bond][Signet of Ghostly Might][Bloodsong][Pain][Anguish][Shadowsong][Dissonance][Signet of Creation][/build] </pvxbig>

Ritual Lord Spirits Edit


<pvxbig> [build prof=Rt/any SpawningPower=8+1+3 Communing=12+3 ChannelingMagic=10+3][Painful Bond][Ritual Lord][Bloodsong@19][Pain@19][Anguish@19][Shadowsong@19][Disenchantment@19][Boon of Creation][/build] </pvxbig>

Soul Twisting Spirits Edit


<pvxbig> [build prof=Rt/any SpawningPower=8+1+3 Communing=12+3 ChannelingMagic=10+3][Painful Bond][Soul Twisting][Bloodsong][Pain][Anguish][Shadowsong][Rupture Soul][Spirit Rift][/build] </pvxbig>

Wanderlust Spirits Edit


<pvxbig> [build prof=Rt/ranger SpawningPower=8+1+3 Communing=12+3 ChannelingMagic=10+3][Painful Bond][Wanderlust][Bloodsong][Pain][Anguish][Shadowsong][Earthbind][Serpent's Quickness][/build] </pvxbig>

Equipment Edit

  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage Edit

  • Your job is to summon Binding Rituals.
    • Summon them as soon as you enter the arena.
    • Spirits should be spread across the middle of area where characters spawn at start.
      • Do not placed on the trap line!
    • You don't want the attackers to turn away from the trap line.


The OverviewEdit

Team Usage Edit

  • The specific roles should be assigned before entering.
  • Every person should lay as many traps as possible.
  • Foe Specific tactics:
    • Against melee step back just behind your traps. The traps will kill them almost instantly.
    • Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.

Counters Edit

  • Opposing party is not completely affected by your traps. Possible to beat, but harder.
  • Lack of FS (Frozen Soil) that will keep the other party from resurrecting fallen members.
  • Mixed teams, possible but harder.

Variants Edit

  • Serpent&#039;s Quickness Serpent's Quickness - if you don't have Trapper's Speed
  • Tripwire Tripwire - damage and knockdown (if crippled) are nice, but damage and conditions from other traps in build above are preferred.
  • Snare Snare - only use if you have no other traps at all. No damage and Barbed already causes cripple.
  • Healing Spring Healing Spring - instead of Troll Unguent for group heal at the trap line (troll for each trapper is preferrable).
  • Winnowing Winnowing - winnow or another spirit is taken instead of FS (read Usage for placement) - at least one backup FS should still be in group.

-

Notes Edit

  • In this way you can get lots of Balthazar faction points very fast (each round will approximately grant you 360 faction and takes about 2 minutes).
  • From the Zaishen Elite you can only gain 6000 Balthazar Faction per day.
  • In Zaishen Challenge you can only earn 2,000 Balthazar faction per day. Faction earned here will also count against the Zaishen Elite cap.
  • It is not uncommon to die when up against groups of 8 OF eles, or a mixed group.
  • Offensive spirits does very well at defeating mixed groups.
  • Duo nuker can handle mixed group much more effectively.


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