From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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This GvG shitter orientated build is commonly used among many guilds, it incorporates a Balanced setup while applying pressure through strong (and overpowered) hexes.
[edit] Team Composition
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[edit] Primal Warr
Core Warrior. Axe Mastery Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..17..21 seconds. This attack skill has 13% armor penetration. EotN Warrior. Strength 13 Body Blow Melee Attack If this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 14 seconds. This attack skill has 13% armor penetration. Core Warrior. Axe Mastery Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Prophecies Elementalist. Air Magic 3 Shock Skill Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Factions Warrior. Strength 13 Primal Rage Elite Stance For 13 seconds, you attack and move 33% faster, but you take double damage. Prophecies Warrior. Strength 13 Rush Stance For 18 seconds, you move 25% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivor Insignia's.
- Stonefist Insignia on hands
- A Vampiric, Zealous and Elemental axe of Fortitude with "Strength and Honor" Inscription.
- Shields of Fortitude reduced cripple/blind duration and +10 armour vs various damage types.
- Rune of Superior Vigor.
- Rune of Clarity.
[edit] Devastating Hammer
Core Warrior. Hammer Mastery 14 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Prophecies Warrior. Strength 14 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Ritualist. Restoration Magic 3 Death Pact Signet Signet Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Rune of Superior Vigor.
- Rune of Clarity.
[edit] Crip Shot
Prophecies Ranger. Marksmanship 10 Crippling Shot Elite Bow Attack If Crippling Shot hits, your target becomes Crippled for 6 seconds. This attack cannot be blocked. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Marksmanship 10 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage. Core Ranger. Wilderness Survival 10 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds. Nightfall Monk. Protection Prayers 3 Mending Touch Spell Touched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way. Nightfall Ranger. Wilderness Survival 10 Natural Stride Stance For 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivor's Armor
- A Poisonous Recurve Bow of Fortitude with any inscription ("Strength and Honor" or "I have the power!" recommended)
- A Vampiric Flatbow of Marksmanship to hit Npcs at range.
- Crippling Longbow of Fortitude for hitting MS on targets far away.
Nightfall Mesmer. Domination Magic 14 Visions of Regret Elite Hex Spell For 10 seconds, target foe and adjacent foes take 43 damage whenever they use a skill and 47 damage if not under the effects of another Mesmer hex. Core Mesmer. Domination Magic 14 Backfire Hex Spell For 10 seconds, whenever target foe casts a Spell, that foe takes 133 damage. Core Mesmer. Domination Magic 14 Empathy Hex Spell For 14 seconds, whenever target foe attacks, that foe takes 52 damage. Core Mesmer. Inspiration Magic 9 Signet of Humility Signet Target foe's elite skill is disabled for 10 seconds. Nightfall Dervish. Earth Prayers 2 Pious Concentration Stance For 7 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends. Core Mesmer. Inspiration Magic 9 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy. Core Mesmer. Inspiration Magic 9 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivor's Insignias.
- 40/40 Domination Set.
- 40/40 Inspiration Set.
- High Energy Set.
- Shield Sets (vs X damage etc).
[edit] Cultist's Hexer
Factions Necromancer. Blood Magic 11 Cultist's Fervor Elite Enchantment Spell For 20 seconds, your Necromancer spells cost -5 Energy to cast but you suffer from bleeding for 10 seconds each time you cast a Necromancer spell. Prophecies Necromancer. Curses 14 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 23 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. EotN Necromancer. Curses 14 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 114 damage. Core Necromancer. Blood Magic 11 Strip Enchantment Spell Remove 2 enchantments from target foe. If an enchantment is removed, you steal 49 Health. Prophecies Necromancer. Curses 14 Enfeeble Spell Target suffers from Weakness for 29 seconds. Core Necromancer. Curses 14 Suffering Hex Spell For 28 seconds, target foe and all nearby foes suffer -1...3...3 Health degeneration. Factions Ritualist. Restoration Magic Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. |
[edit] Equipment
- Survivor's, Rune of Sup Vig.
- 40/40 Curses.
- 40/40 Soul Reaping.
- High Energy Sets.
- Shield Sets (vs X damage etc).
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Divine Favor 11 Peace and Harmony Elite Enchantment Spell Target ally loses 7 conditions, and 7 hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Factions Monk. Divine Favor 11 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 35 Health. Core Warrior. Tactics 8 Balanced Stance Stance For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
[edit] Equipment
- Survivor's, Rune of Sup Vig.
- 40/40 Divine Favour.
- Prot Staff with +20% Enchantments mod.
- High Energy Sets.
- Shield Sets (vs X damage etc).
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 26 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 26 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+26) Health. Heal for an additional 109 Health if that ally is below 50% Health. Core Monk. Protection Prayers 8 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 26 Health. Factions Monk. Healing Prayers 14 Signet of Rejuvenation Signet Heal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health. Core Monk. Protection Prayers 8 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health. Target ally gets healed for 26 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 26 Health. Prophecies Warrior. Tactics 8 Disciplined Stance Stance For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
[edit] Equipment
- Survivor's, Rune of Sup Vig.
- 40/40 Divine Favour.
- 40/40 Healing Prayers.
- Prot Staff with +20% Enchantments mod.
- High Energy Sets.
- Shield Sets (vs X damage etc).
[edit] Flagger
Nightfall Elementalist. Water Magic 12 Icy Shackles Elite Hex Spell For 8 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. Factions Ritualist. Restoration Magic 14 Wielder's Boon Spell Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+0.5) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 14 Resilient Weapon Weapon Spell For 14(+0.8) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 80 Health. Factions Ritualist. Restoration Magic 14 Recuperation Binding Ritual Create a level 9 Spirit with 180 (+22) Health and 56 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Prophecies Elementalist. Water Magic 12 Armor of Mist Enchantment Spell For 18 seconds, you gain +34 armor and move 33% faster. |
[edit] Equipment
- Survivor's, Rune of Sup Vig.
- 40/40 Restoration.
- 40/40 Energy Storage.
- Staff with +20% Enchantments mod.
- High Energy Sets.
- Shield Sets (vs X damage etc).