From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Roll teams with superpowered Warriors and quickly cap shrines with Ray of Judgment.
[edit] Team Composition
Any two good frontliners will work.
[edit] Primal Rage Axe
Core Warrior. Axe Mastery 14 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. EotN Warrior. Strength 13 Body Blow Melee Attack If this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 14 seconds. This attack skill has 13% armor penetration. Core Warrior. Axe Mastery 14 Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Prophecies Elementalist. Air Magic 3 Shock Skill Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Factions Warrior. Strength 13 Primal Rage Elite Stance For 13 seconds, you attack and move 33% faster, but you take double damage. Prophecies Warrior. Strength 13 Rush Stance For 18 seconds, you move 25% faster. Core Warrior. Strength 13 Warrior's Cunning Skill For 10 seconds, your melee attacks cannot be blocked. |
[edit] Dev Hammer
Core Warrior. Hammer Mastery 14 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Nightfall Warrior. Hammer Mastery 14 Mokele Smash Hammer Attack If this attack hits, you strike for +19 damage and gain 3 strikes of adrenaline. This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Factions Assassin. Shadow Arts 3 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 92. |
[edit] RoJ Smiter
Factions Monk. Smiting Prayers 14 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 42 holy damage each second and begin Burning for 3 seconds. Nightfall Monk. Smiting Prayers 14 Reversal of Damage Enchantment Spell For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 70). Target ally gets healed for 42 Health. Core Monk. Smiting Prayers 14 Smite Hex Spell Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 80 damage. Target ally gets healed for 42 Health. EotN Monk. Smiting Prayers 14 Smite Condition Spell Remove one Condition from target ally. If a Condition was removed, foes in the area take 57 holy damage. Target ally gets healed for 42 Health. EotN Monk. Smiting Prayers 14 Castigation Signet Signet Target foe takes 54 holy damage. If that foe was attacking, you gain 9 Energy. Core Monk. Smiting Prayers 14 Judge's Insight Enchantment Spell For 19 seconds, target ally's attacks deal holy damage and have +20% armor penetration. Target ally gets healed for 42 Health. Factions Assassin. Shadow Arts 3 Return Spell All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. |
[edit] ZB Stride
Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+35) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Shielding Hands Enchantment Spell For 8 seconds, damage received by target ally is reduced by 17. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Ranger. Wilderness Survival 8 Natural Stride Stance For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
[edit] Equipment
- Full Survivor
- Meta weaponry
- Warriors blow up stuff.
- Smiter caps shrines and supports Monk
- Monk red bars and keeps everyone alive.
[edit] Counters
- Massive anti-melee and anti-caster