From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Use powerful rangers and a curses necro to make things kersplode in AB. Or use a brave orders bitch/derv healer and 3 rangers for more kersploding.
[edit] Team Composition
[edit] Lame Way
[edit] Lamer Way
[edit] Lame Way
[edit] SA Rangers x2
Factions Assassin. Dagger Mastery 12 Jagged Strike Lead Attack If Jagged Strike hits, your target suffers from Bleeding for 15..20 seconds. Factions Assassin. Dagger Mastery 12 Fox Fangs Off-Hand Attack Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +26..35 damage if it hits. Nightfall Assassin. Dagger Mastery 12 Shattering Assault Elite Dual Attack Must follow an off-hand attack. If it hits, you deal 41 damage and target foe loses one Enchantment. This attack cannot be blocked. Factions Assassin. Dagger Mastery 12 Black Mantis Thrust Lead Attack If this attack hits, you strike for +16..20 damage. If target foe is suffering from a Hex, that foe is Crippled for 11..15 seconds. Factions Assassin. Dagger Mastery 12 Exhausting Assault Dual Attack Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Optional Optional Optional. |
- Impale
Factions
Assassin. Deadly Arts 6
Impale
Skill
Must follow a dual attack. Target foe is struck for 55 earth damage and suffers from a Deep Wound for 11 seconds.
or Augury of DeathNightfall
Assassin. Deadly Arts 6
Augury of Death
Hex Spell
For 17 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 11 seconds and Shadow Step to that foe. This Spell has half the normal range.
on one.
- Wild Strike
Factions
Assassin. Dagger Mastery 12
Wild Strike
Off-Hand Attack
Must follow a lead attack. If it hits, this attack strikes for +30 damage and any Stance being used by target foe ends. This attack cannot be blocked.
on the other.
[edit] Curses Necro
Core No Profession. Unlinked Optional Optional Optional. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. Core Necromancer. Curses 14 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 38 shadow damage to adjacent foes. Prophecies Necromancer. Curses 14 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 3...20...24 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration. EotN Necromancer. Soul Reaping 11 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 2 Energy. Factions Assassin. Shadow Arts 8 Return Spell All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location. Factions Assassin. Shadow Arts 8 Dark Escape Stance For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
- Icy Veins
Factions
Necromancer. Soul Reaping 11
Icy Veins
Elite Hex Spell
Target foe is struck for 69 cold damage. For 28 seconds, if target foe dies all nearby foes are struck for 86 cold damage.
, Spiteful SpiritProphecies
Necromancer. Curses 14
Spiteful Spirit
Elite Hex Spell
For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe.
, Weaken KneesFactions
Necromancer. Curses 14
Weaken Knees
Elite Hex Spell
For 15 seconds, target foe suffers -4 Health degeneration, and takes 10 damage while moving.
or any other necromancer elite you find fit.
- Defile Defenses
EotN
Necromancer. Curses 14
Defile Defenses
Hex Spell
For 10 seconds, the next time target foe blocks, that foe takes 114 damage.
In place of Plague SendingProphecies
Necromancer. Curses 14
Plague Sending
Spell
Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.
[edit] Anti-PewPew ZB
Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+35) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Shielding Hands Enchantment Spell For 8 seconds, damage received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Ranger. Wilderness Survival 8 Natural Stride Stance For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
- Mend Condition
Prophecies
Monk. Protection Prayers 14
Mend Condition
Spell
Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health.
if taking Defile Defenses
- Shield of Absorption
Nightfall
Monk. Protection Prayers 14
Shield of Absorption
Enchantment Spell
For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.
- Protective Spirit
Core
Monk. Protection Prayers 14
Protective Spirit
Enchantment Spell
For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
[edit] Lamer Way
[edit] SA Rangers x3
Factions Assassin. Dagger Mastery 12 Jagged Strike Lead Attack If Jagged Strike hits, your target suffers from Bleeding for 15..20 seconds. Factions Assassin. Dagger Mastery 12 Fox Fangs Off-Hand Attack Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +26..35 damage if it hits. Nightfall Assassin. Dagger Mastery 12 Shattering Assault Elite Dual Attack Must follow an off-hand attack. If it hits, you deal 41 damage and target foe loses one Enchantment. This attack cannot be blocked. Factions Assassin. Dagger Mastery 12 Leaping Mantis Sting Lead Attack If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds. Factions Assassin. Dagger Mastery 12 Exhausting Assault Dual Attack Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. EotN Assassin. Dagger Mastery 12 Golden Fang Strike Off-Hand Attack Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 17 seconds. |
- Antidote Signet
Core
Ranger. Unlinked
Antidote Signet
Signet
Cleanse yourself of Poison, Disease, and Blindness, and one additional condition.
if condition removal becomes needed.
[edit] OotV Hybrid Healing Dervish
Prophecies Necromancer. Blood Magic 11 Order of the Vampire Elite Enchantment Spell For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 13 Health. Nightfall Dervish. Earth Prayers 11 Vital Boon Enchantment Spell For 20 seconds, you have +84 maximum Health. When this Enchantment ends, you are healed for 167 Health. Nightfall Dervish. Mysticism 12 Imbue Health Spell Target other ally is healed for 41% of your current Health (maximum 300 Health). Nightfall Dervish. Earth Prayers 11 Signet of Pious Light Signet Lose 1 Enchantment. Target ally is healed for 96 Health. If an Enchantment was removed in this way, this Signet recharges immediately. Nightfall Dervish. Earth Prayers 11 Armor of Sanctity Enchantment Spell All adjacent foes suffer from weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a Condition. Nightfall Dervish. Mysticism 12 Watchful Intervention Enchantment Spell For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 170 Health. Nightfall Dervish. Earth Prayers 11 Mirage Cloak Enchantment Spell For 10 seconds, you have a 50% chance to block incoming attacks. When this Enchantment ends, all nearby foes are struck for 59 earth damage. Nightfall Dervish. Mysticism 12 Pious Haste Stance For 10 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. |
- Keep things alive.
- Use Mark of Pain for shrine capping / Spam OotV
- Spam your attack chain and make your enemies QQ and kersplode
[edit] Counters
- Being really bad at gw.
- Pugs
- General Melee Hate