From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Use strong warriors and curses to easy mode AB.
[edit] Team Composition
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[edit] Sensual PRage x2
Core Warrior. Axe Mastery 15 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 20 seconds. This attack skill has 16% armor penetration. EotN Warrior. Strength 16 Body Blow Melee Attack If this attack hits, target foe takes +42 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 16 seconds. This attack skill has 16% armor penetration. Core Warrior. Axe Mastery 15 Executioner's Strike Axe Attack If this attack hits, you strike for +40 damage. This attack skill has 16% armor penetration. Core Warrior. Axe Mastery 15 Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 16% armor penetration. Core Warrior. Strength 16 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +32 damage, and your target is knocked down. This attack skill has 16% armor penetration. Prophecies Elementalist. Air Magic 3 Shock Skill Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Factions Warrior. Strength 16 Primal Rage Elite Stance For 16 seconds, you attack and move 33% faster, but you take double damage. Prophecies Warrior. Strength 16 Rush Stance For 21 seconds, you move 25% faster. |
[edit] Corrupted PewPew
Nightfall Necromancer. Curses 16 Corrupt Enchantment Elite Hex Spell Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -8 Health degeneration for 10 seconds. Core Necromancer. Curses 16 Barbs Hex Spell For 30 seconds, target foe takes 16 more damage when hit by physical damage. Core Necromancer. Curses 16 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes. EotN Necromancer. Curses 16 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 126 damage. Core Necromancer. Curses 16 Faintheartedness Hex Spell For the next 25 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. EotN Necromancer. Soul Reaping 11 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 2 Energy. Factions Assassin. Shadow Arts 8 Return Spell All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location. Factions Assassin. Shadow Arts 8 Dark Escape Stance For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
[edit] Anti-PewPew ZB
Nightfall Monk. Protection Prayers 16 Zealous Benediction Elite Spell Heal target ally for 190 (+35) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 16 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 84. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 16 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 16 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 74 Health. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 16 Mending Touch Spell Touched ally loses two Conditions and is healed for 63 Health for each Condition removed in this way. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 16 Protective Spirit Enchantment Spell For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Ranger. Wilderness Survival 8 Natural Stride Stance For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
- Keep Prot Spirit on the PRages.
- Use Mark of Pain for shrine capping.
- Pew pew shit until its red bar goes all dark.
[edit] Counters
- Being really bad at gw.
- Pugs