From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Nuke the crap out of everything quickly while clipping people through the map.
[edit] Hammer Warrior
Core No Profession. Unlinked Optional Optional Optional. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Core No Profession. Unlinked Optional Optional Optional. Prophecies Elementalist. Earth Magic 3 Grasping Earth Hex Spell For 10 seconds, all nearby foes move 50% slower. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. |
- Pick a Hammer Elite:
- Other slot:
[edit] Savannah Haster
Nightfall Elementalist. Fire Magic 15 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 20 fire damage each second and an additional 20 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 15 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 15 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 120 fire damage and set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 15 Meteor Shower Spell Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. Core Elementalist. Energy Storage 9 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Nightfall Paragon. Command 10 "Make Haste!" Shout For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Core Elementalist. Fire Magic 15 Fire Attunement Enchantment Spell For 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 15 Flame Djinn's Haste Enchantment Spell All adjacent foes are struck for 120 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
[edit] Savannah Support
Nightfall Elementalist. Fire Magic 15 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 20 fire damage each second and an additional 20 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 15 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 15 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 120 fire damage and set on fire for 3 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 9 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Factions Ritualist. Restoration Magic 10 Resilient Weapon Weapon Spell For 12 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor. Core Elementalist. Fire Magic 15 Fire Attunement Enchantment Spell For 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 15 Flame Djinn's Haste Enchantment Spell All adjacent foes are struck for 120 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+35) Health. If target was below 50% Health, you gain 7 Energy. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Warrior. Tactics 8 Soldier's Defense Stance For 3 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant. |
[edit] Equipment
- Full Survivor
- Appropriate equipment
- Run around keeping four shrines capped and kill stuff in between.
- Use "Make Haste!" as necessary on the Monk.
- If splitting, the Warrior and second Elementalist go in one group, the Monk and first Elementalist in the other.
[edit] Counters
- Not capping
- Mob not attacking the Warrior
[edit] Variants
- Bring a Natural Stride instead of Soldier's Defense and bring something else instead of Make Haste.
- Dash and Return on the squishies.