From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build uses an Earth Shaker Warrior and dual SF eles and the extra mobility provided by the paragon skill "Fall Back!" to mow down enemies in AB.
[edit] Team Composition
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[edit] Earth Shaker
Prophecies Warrior. Hammer Mastery 14 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Prophecies Warrior. Strength 14 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Prophecies Elementalist. Earth Magic 3 Grasping Earth Hex Spell For 10 seconds, all nearby foes move 50% slower. |
[edit] Variants
[edit] SF Steam
Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Core Elementalist. Fire Magic 14 Meteor Spell Target foe and all adjacent foes are struck for 105 fire damage and knocked down. This Spell causes Exhaustion. Nightfall Elementalist. Water Magic 5 Steam Spell Target foe is struck for 20 cold damage. If target foe is on fire, Steam Blinds that foe for 7 seconds. Core Elementalist. Energy Storage 9 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Energy Storage 9 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 380% of the Energy cost each time you cast a spell. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
[edit] SF MoR
Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Core Elementalist. Fire Magic 14 Meteor Spell Target foe and all adjacent foes are struck for 105 fire damage and knocked down. This Spell causes Exhaustion. Prophecies Elementalist. Fire Magic 14 Mark of Rodgort Hex Spell Target foe and all nearby foes are Hexed with Mark of Rodgort. For 33 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 seconds. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Energy Storage 10 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 400% of the Energy cost each time you cast a spell. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+29) Health. Heal for an additional 109 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 8 Shield of Absorption Enchantment Spell For 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 8 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 8 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 47 Health. Target ally gets healed for 29 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 29 Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Warrior. Tactics 8 Disciplined Stance Stance For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+35) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Shielding Hands Enchantment Spell For 8 seconds, damage received by target ally is reduced by 17. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Ranger. Wilderness Survival 8 Natural Stride Stance For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
- Have the Warrior take aggro from the shrines and the Elementalists kill the NPCs.
- Spike down the healer, knocklocking with the Warrior and with Meteor from the eles.
- Use Steam with Searing Flames to ward off melee attackers.
- Chain "Fall Back!" to quickly move around the maps.
[edit] Counters
- Mobs for the most part
- Standard anti-melee/anti-caster.