From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Uses 2 physicals, a nuker, and a Monk to kill stuff in AB.
[edit] Team Composition
- 2
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Physicals
- 1
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Nuker
- 1
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ZB Stride
[edit] Physicals
- See here and find any physical (Warrior, Ranger, Dervish, Assassin, possibly Paragon) bar.
- Frontline/midline stuff
- Deal damage or interrupt.
- Kill stuff
Nightfall Elementalist. Fire Magic 14 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 19 fire damage each second and an additional 19 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Flame Djinn's Haste Enchantment Spell All adjacent foes are struck for 113 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Flame Djinn's Haste Enchantment Spell All adjacent foes are struck for 113 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
Nightfall Elementalist. Fire Magic 14 Mind Blast Elite Spell Target foe is struck for 57 fire damage. If you have more Energy than target foe, you gain 8 Energy. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Factions Elementalist. Fire Magic 14 Teinai's Heat Spell Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Flame Djinn's Haste Enchantment Spell All adjacent foes are struck for 113 fire damage. For 14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell. |
Optional slot:
- Meteor Shower for solo capping.
- Healing Breeze or Mystic Regeneration for a self-heal.
- Splinter Weapon and/or Ancestors' Rage to support melee.
- Weapon of Warding to support Monk.
- Protective Was Kaolai for extra armor and party support.
- "Make Haste!" for running the Monk.
- "Fall Back!" to run the whole party.
[edit] ZB Stride
Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+35) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 25 Health. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Nightfall Ranger. Wilderness Survival 8 Natural Stride Stance For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
- Heal/prot the party
- Defend yourself/provide IMS with Natural Stride