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Build:Team - 600/Smite UW

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The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Contents

This Dual monk build using a 600 monk and smiter can do both Normal Mode and Hard Mode in The Underworld. It is capable of clearing the Labyrinth, Ice Wastes, Forgotten Vale, Twin Serpent Mountains as well as most of the Chaos Planes, Bones Pits and Spawning Pools.

[edit] Team Composition

Monk/Image:Asterisk.jpg 600 Monk

Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Optional Blessed Aura Balthazar's Spirit Essence Bond

Monk/Necromancer Smiter Monk

Blessed Signet Purge Signet Rebirth Blood is Power Vital Blessing Life Attunement Holy Wrath Retribution


[edit] 600 Monk

[edit] Attributes and Skills

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[edit] Equipment

  • Lowest Level AL(such as starter armor)
  • Any head armor with the +1 Protection Prayers upgrade and also a Minor Rune of Protection Prayers and Minor Rune of Divine Favor.
  • Highest affordable Vigor Rune with the last 2 spots filled with Runes of Vitae.
  • All armor pieces equipped with Survivor Insignias.
  • Any weapon set with 20% longer enchantment mod and additional health
Where to go

[edit] Usage

[edit] Notes

  • Make sure to pull the Smite Crawlers away from the Coldfires. If you don't, you will probably die because of the Coldfires using Maelstrom to interupt you and drain all your energy and too many attacks at once.
  • If you see a huge mob, try to pull some of them. The 600 Monk can only endure 10 attacks over 60dmg in 2 seconds. If they extend over 10 attacks, they will kill you.
  • Try to take on 3 Coldfires at once. It is possible to do 6 at a time,but not recommended.
  • Keep Spell Breaker up at all times during battle if possible. If a Nightmare pops up(during battle), it will strip all your enchantments and if you do survive, you will have no damage enchantments and you will run out of energy.
  • Be aware that Bladed Attaxes and Grasping can interupt. Grasping also drains some of your energy.
  • If you see a Nightmare(pops from ground)(Out of Battle) and it strips your enchantments, immediately activate Protective Spirit and Spirit Bond. Then get out your Divine Favor or Protective Prayers wand and keep firing till it dies.
  • It is recommended for the 600 to advance to the Smites after the beginning of the Underworld.

[edit] Smiter Monk

[edit] Attributes and Skills

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  • Bring BiP and Rebirth
  • Purge Signet is nice to remove bleeding and deep wound after an encounter with creatures such as Bladed Aatxes.

[edit] Equipment

  • Any armor, preferably high energy
  • It is also best to bring a headpiece with +1 Protection Prayers as well. If you put it on while casting the protection enchantments, it will make the enchantments with 16 Protection Prayers.

[edit] Usage

  • Cast Vital Blessing, Life Attunement, Retribution and Holy Wrath on 600 monk. Stay back and let the monk do the rest.
  • Use purge signet to remove any conditions the 600 is suffering after an encounter.
  • BIP the 600 if requested or after you resurrect him with rebirth to speed up the enchantment process.
  • Dying whilst using this build is highly unlikely when properly executed; the smiter should always remain half a minimap distance or more away from the 600 Monk. The 600 Monk should have no problems tanking, but just in case, Rebirth is handy if the 600 monk should die.

[edit] Variants

[edit] Hero Variant

This build works well with a Smiter Hero. Usage, armor and skills are identical to the above. Here are some tips:

  • It is highly recommended to have the hero run all smiting signets rather than the Shield of Judgment variant.
  • Keep your Hero in Avoid Combat mode at all times.
  • Disable all the hero's enchantments, so they will be maintained.
  • Cast all of the enchantments on yourself, always keep the hero flagged a good distance away from the fight because of monsters who run and heal for a bit. But remember keep within distance of enchantments.
  • When fighting against Coldfire Nights or Mindblade Spectres, keep the hero in Avoid Combat and carry out the cycle chosen above. It can be tricky to control your enchantments and your hero's position.

[edit] Mesmer Smiter

[edit] Attributes and Skills

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[edit] Equipment
  • Any armor, preferably high energy.
  • Headpiece and Sup. illusion rune.
[edit] Usage
  • Cast Signet of Illusions until all 4 enchantments are maintained on the 600.
  • Use purge signet to remove any conditions the 600 is suffering after an encounter.

[edit] See Also