From PvXwiki
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This build has been archived as of 16:47, September 2, 2009 (UTC)), for the following reasons:
- Loot scaling made less-than-max party member builds obsolete for purposes other than running.
- After 4 years of buildwars, most people own more than prophecies
This build had been designed for the following use:
This build was in the category Good before being archived.
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A 5 man build to farm Sorrow's Furnace with Orozar or Final assault quest in Normal or Hard Mode using only Prophecies skills, so people with only the first campaign can have fun too. The MM uses minions as a meat shield, The Earth Shaker keeps mobs on the ground and the SS deals damage, under the protection of the 2 monks.
[edit] Team Composition
[edit] W/R Earth Shaker
Prophecies Warrior. Hammer Mastery 14 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 10% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 10% armor penetration. Core Warrior. Hammer Mastery 14 Mighty Blow Hammer Attack If this attack hits, you strike for +38 damage. This attack skill has 10% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crude Swing Hammer Attack Attack all adjacent foes. Each foe you hit is struck for +19 damage. You have -40 armor while activating this Skill. This attack skill has 10% armor penetration. Prophecies Ranger. Beast Mastery 9 Tiger's Fury Stance All your non-attack skills are disabled for 5 seconds. For 9 seconds, you attack 25% faster. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Core Ranger. Unlinked Antidote Signet Signet Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Equipment:
- Zealous/Furious 15^50 Hammer of Fortitude
- Stonefist insignia on gloves or feet
Usage:
[edit] N/E Minion Master
Prophecies Necromancer. Death Magic 16 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 18 bone horror plus one for each corpse exploited in this way. For 48 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 16 Animate Bone Fiend Spell Exploit nearest corpse to animate a level 18 Bone Fiend. Bone Fiends can attack at range. Core Necromancer. Death Magic 16 Blood of the Master Spell All of your undead allies are healed for 122 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. Core Necromancer. Curses 10 Barbs Hex Spell For 30 seconds, target foe takes 10 more damage when hit by physical damage. Core Necromancer. Curses 10 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 30 shadow damage to adjacent foes. Core Necromancer. Curses 10 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 15 seconds. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Equipment:
Usage:
- Use your minions as a meat shield.
- Use Mark of Pain and Barbs on minion targets.
- Enfeebling Blood on physical attackers (warriors, rangers etc).
[edit] N/Me SS Nuker
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Necromancer. Curses 14 Spiteful Spirit Elite Hex Spell For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. Prophecies Necromancer. Curses 14 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe. Prophecies Necromancer. Curses 14 Desecrate Enchantments Spell Target foe and all nearby foes take 56 shadow damage and 19 shadow damage for each Enchantment on them. Prophecies Necromancer. Curses 14 Spinal Shivers Hex Spell For 38 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 5 Energy or Spinal Shivers ends. Core Necromancer. Blood Magic 10 Strip Enchantment Spell Remove 2 enchantments from target foe. If an enchantment is removed, you steal 45 Health. Prophecies Necromancer. Blood Magic 10 Blood Ritual Enchantment Spell For 12 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Equipment:
Usage:
- Arcane Echo before Spiteful Spirit.
- Curse your enemies.
- Spinal Shivers on monks and other spellcasters.
- Remove important enchantments (Mark of Protection and so on).
[edit] Mo/E WoH Healer
Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+29) Health. Heal for an additional 109 Health if that ally is below 50% Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+29) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Healing Touch Spell Heal target touched ally for 57 (+58) Health. Health gain from Divine Favor is doubled for this Spell. Core Monk. Protection Prayers 11 Mend Ailment Spell Remove one Condition from target ally. For each remaining Condition, that ally is healed for 53 Health. Target ally gets healed for 29 Health. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 11 Protective Spirit Enchantment Spell For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 11 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. You get healed for 29 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
Equipment:
Usage:
- Heal.
- Sync Aegis with other monk.
[edit] Mo/Me Bonder
Prophecies Monk. Protection Prayers 14 Life Barrier Elite Enchantment Spell While you maintain this Enchantment, damage dealt to target other ally is reduced by 48%. If your Health is below 50% when that ally takes damage, Life Barrier ends. Target ally gets healed for 45 Health. Core Monk. Protection Prayers 14 Life Bond Enchantment Spell While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 28. Target ally gets healed for 45 Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 45 Health. Core Monk. Divine Favor 14 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 23 energy in this way. Core Mesmer. Inspiration Magic 10 Mantra of Inscriptions Stance For 70 seconds, your Signets recharge 42% faster. Core Monk. Divine Favor 14 Signet of Devotion Signet Heal target ally for 94 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 3 seconds, hostile spells and attacks against 'target other ally' fail. You get healed for 45 Health. Core Monk. Protection Prayers 14 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 3 seconds. This Spell consumes all of your remaining Energy. |
Equipment:
Usage:
- Bond.
- Keep energy up.
- Sync Aegis with other monk.
[edit] Variants
[edit] E/Me Pyromancer
Core Elementalist. Water Magic 3 Deep Freeze Hex Spell You cause a Deep Freeze at target foe's location. All foes in this location are struck for 25 cold damage, and for 10 seconds, they move 66% slower. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Core Elementalist. Fire Magic 14 Fireball Spell Send out a ball of fire that strikes target foe and all adjacent foes for 105 fire damage. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Core Elementalist. Energy Storage 13 Elemental Attunement Elite Enchantment Spell For 52 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
The Pyromancer can, with its nuking, replace the SS Necro, or be an addition. Not recommended in Hard Mode, as foes got very high AL.
Equipment:
- 40/40 fire set is ideal.
- +20% enchantment staff/weapon for casting attunements.
Usage:
- Mantain dual attunement at all time.
- Mantain Glyph of Elemental Power.
- Snare with Deep Freeze.
- Use Arcane Echo before casting Rodgort's Invocation.
- Spam echoed Rodgort's Invocation for high damage.
- Use Fireball during downtime.
[edit] N/Mo WoH Hybrid
Core Monk. Healing Prayers 12 Word of Healing Elite Spell Heal target ally for 2 Health. Heal for an additional 98 Health if that ally is below 50% Health. Prophecies Monk. Healing Prayers 12 Dwayna's Kiss Spell Heal target other ally for 51 Health and an additional 30 Health for each Enchantment or Hex on that ally. Core Monk. Protection Prayers 10 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 58. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. Core Monk. Healing Prayers 12 Heal Party Spell Heal entire party for 66 Health. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Mend Ailment Spell Remove one Condition from target ally. For each remaining Condition, that ally is healed for 48 Health. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. |
This healer can replace the healing monk, or be an addition. This is perhaps a little weaker than the healing monk, but the energy management might make up for that.
Equipment:
Usage:
- Heal.
- Sync Aegis with monk(s).
This build is only using skills available in the Prophecies campaign, so owners of only Prophecies can have fun too.