From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Utilizing the amazing pressure of Destructive Was Glaive, this ritualist provides big damage support along with ample defense with the Restoration line. This build works best in pressure-oriented teams.
[edit] Attributes and Skills
Nightfall Ritualist. Channeling Magic 15 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 60 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, all foes in the area are struck for 100 lightning damage. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Channeling Magic 15 Spirit Siphon Spell Target Spirit loses all Energy. You gain 50% of that Energy. Factions Ritualist. Restoration Magic 11 Resilient Weapon Weapon Spell For 12(+2.2) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 11 Weapon of Warding Weapon Spell For 7(+1.3) seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 11 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 48 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 65 Health. Factions Ritualist. Restoration Magic 11 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Ritualist. Restoration Magic 11 Death Pact Signet Signet Resurrect target party member with your current Health and 77% Energy. The next time that ally dies within 120 seconds, so do you. |
- Ancestors' Rage
Factions
Ritualist. Channeling Magic 15
Ancestors' Rage
Skill
For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 31 lightning damage.
- Splinter Weapon
Factions
Ritualist. Channeling Magic 15
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 50 damage to up to 3 adjacent foes.
- Destruction
Factions
Ritualist. Channeling Magic 15
Destruction
Binding Ritual
Create a level 1..10 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 1..14 damage for each second the Spirit was alive.
- Warmonger's Weapon
Nightfall
Ritualist. Channeling Magic 15
Warmonger's Weapon
Weapon Spell
For 13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
- Channeled Strike
Factions
Ritualist. Channeling Magic 15
Channeled Strike
Spell
Target foe is struck for 95 lightning damage. That foe is struck for an additional 35 lightning damage if you are holding an item.
[edit] Equipment
- Full Survivor's or Herald's Insignias, rune of Sup Vigor and runes of Attunement.
- 40/40 Channeling and Resto sets.
- High and Low energy sets.
- Defensive sets.
- Use DwG to pressure and punish balled up teams.
- Use Spirit Siphon for energy management.
- Use Resilient Weapon for +AL and Health Regen vs hexes and conditions.
- Use WoW for blocking.
- Use PwK for party healing.
- Use Life for more party healing + a spirit for Spirit Siphon.
- Use DPS for a hard res, especially on dead monks.
[edit] Counters
- General anti-caster
- Much spirit hate.
[edit] Variants
- Drop Resilient Weapon for one of the following:
- Remove Hex or Convert Hexes for hex removal.
- Rip Enchantment or Rend Enchantments for enchantment removal.
- Rigor Mortis for anti-block.
- Song of Concentration for anti-interrupt (mainly for Ghostly).
- A low spec Grasping Earth.