Build:Rt/any Defensive Spirits

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This build has been designed for the following use:

Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and SkillsEdit

<pvxbig> [build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] </pvxbig> <pvxbig>

Optional [[Optional] → slots should be the following:
  • Summon Spirits [[Summon Spirits] → to keep spirits up longer. P
  • Armor of Unfeeling [[Armor of Unfeeling] → to keep spirits up longer. Heroes don't use well unless microed. P
  • Signet of Creation [[Signet of Creation] → for more energy management, useful in many harder areas. P + H
  • Earthbind [[Earthbind] → knock down foes that normally cannot be knocked down, and lengthen all knockdowns to 3 seconds. H
  • Binding Chains [[Binding Chains] → for a snare. P
  • Flesh of My Flesh [[Flesh of My Flesh] → for a hard res.
  • Death Pact Signet [[Death Pact Signet] → for a hard res.
  • Restoration [[Restoration] → for a hard res.
  • Strength of Honor [[Strength of Honor] → to buff melee. Micro on heroes. H
  • Edge of Extinction [[Edge of Extinction] → to support spikes. Micro on heroes. H
  • Frozen Soil [[Frozen Soil] → for anti-rez support. Micro on heroes. H
  • Power Drain [[Power Drain] → for energy management and interruption. H
  • Waste Not, Want Not [[Waste Not, Want Not] → for energy management. H
  • &quot;Stand Your Ground!&quot; [["Stand Your Ground!"] → for extra protection. H
  • &quot;We Shall Return!&quot; [["We Shall Return!"] → for a hard res. H

</pvxbig> P denotes player specific optionals, H denotes hero specific optionals.

Equipment Edit

  • Martial weapon of Enchanting and a shield.
  • Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  • Full Survivor
  • Vitae runes, best vigor you can afford

Usage Edit

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
  • Set the hero to Hero command Guard Guard Mode.



  • Spirits affect minions, making the use with an MM inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes Edit

  • Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
  • Players may choose to micro certain spirits (such as Displacement) depending on the area.
  • A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.

See also Edit


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