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Build:Rt/Mo FA Soul Twister

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This build has been designed for the following use:

This build uses Soul Twisting to continuously spam damage mitigating spirits on the Kurzick side of Fort Aspenwood.

Frequency Edit

  • Frequently seen in FA.

Attributes and Skills Edit

<pvxbig> [build prof=rt/mo spawn=12+1+1 comm=12+2 resto=3+1][Union][Displacement][Shelter][Optional][Soul Twisting][Boon of Creation][Mend Body and Soul][Holy Veil][/build]

  • PvP versions of skills: [[Union (PvP)@14], [[Displacement (PvP)@14], [[Shelter (PvP)@14]
  • Optional skills:
  • Earthbind [[Earthbind (PvP)@14]: keeps foes caught by the Elementalists' Unsteady Ground and player knockdowns on the ground longer.
  • Soothing [[Soothing (PvP)@14]: slows down adrenaline build-up by Luxon Warriors and adrenaline using opponents.
  • Dissonance [[Dissonance (PvP)@14]: interrupts casters and attackers alike, shutting down its target.
  • Feast of Souls [[Feast of Souls@14]: for large amounts of party wide healing.

</pvxbig>

Equipment Edit

  • Survivor Insignia, Superior Vigor Rune, Rune of Vitae.
  • +5e Spear of Fortitude, Focus of Fortitude (spell cast/recharge modifiers are useless).

Usage Edit

FA1

Stand in the middle of the circle the plants line out: turtles and players cannot reach you, but turtles will get stuck.

  • Maintain Boon of Creation.
  • Use Soul Twisting to spam Shelter, Union and Displacement continuously.
  • Use spots where you aggro the turtles but where they can't hit you and players can't reach you (see image for the orange turtle example); you can cover an outer and inner gate and the center NPCs at the same time.
  • Remove conditions and hexes from key NPCs.

Counters Edit

  • Diversion on Soul Twisting. If Soul Twisting is up and you are hexed with Diversion, you can still cast spirits and they will immediately recharge.
  • Extreme interrupting while you cast spirits. Don't stay in the line of sight of Rangers.
  • Minion Masters on either team can deplete Union and Displacement rapidly. Those on your team can also waste Shelter.

Variants Edit

  • If you don't mind a little less energy gain from Boon of Creation and weaker Communing spirits, you can change the attribute spread to accommodate Restoration skills. 10+1+1 Spawning Power, 10+2 Communing and 11+1 Restoration Magic, for example. Then you can use the optional slot and/or Holy Veil for a Restoration spirit or two (Recuperation, Recovery, Life) or Spirit Light.

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