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Build:R/Mo Archer's Signet

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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This Build Centers Around Using Archer Signet to extend the duration of Daze, Poison, and Cripple on enemies. The Builds secondary focus is on interrupts. (Original description: Stupidly long lasting conditions).

Attributes and Skills Edit

<pvxbig> [build prof=Ranger/Monk Expertise=12+1+1 Marks=9+1 Wilderness=9+1 Prot=3][Archer's Signet][Distracting Shot][Concussion Shot][Pin Down][Natural Stride][Mending Touch][Apply Poison][Troll Unguent][/build] </pvxbig>


Equipment Edit

  • Insignias :Survivors, Radiant, or +Armor by preference.
  • Crippling Recurve Bow "Strength and Honor"
  • Poison Recurve Bow "I Have the Power!"
  • Crippling longbow
  • Poisonous Flatbow "Brawn over Brains"
  • Vampiric Flatbow "Brawn over Brains"
  • Shield sets
  • Poisonous Spear "I Have the Power!"
  • Poisonous Spear "Brawn over Brains"

Usage Edit

  • Keep up Apply Poison and Archer's Signet, put poison on every enemy you possibly can.
  • Use Distracting Shot to interrupt the most important spells.
  • Concussive Shot and Pin Down have a high energy cost, but it's a CM anyway so go ahead and apply liberally.

Counters Edit

  • Heavy Condition Removal
  • Standard physical hexes, etc.

Variants Edit

<pvxbig>

  • Drop [[Troll Unguent@10] for another stance, condition inflicting attack, or utility. Or a [[Resurrection Signet] if you're brave enough to run it in RA.

</pvxbig>

  • Any other condition-causing skill of preference can be fit in as well.

Notes Edit

Condition mods are not as necessary with Archer's, so other mods are viable. As is a better elite.

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