From PvXwiki
|
The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
|
This build uses a hit-and-run tactic to kill Cultist Rajazan for Rajazan's Fervor.
[edit] Atributes and Skills
Nightfall Ranger. Beast Mastery 10 Toxicity Nature Ritual Create a level 7 Spirit with 140 Health and 44 armor. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 70 seconds. Factions Ranger. Beast Mastery 10 Lacerate Elite Nature Ritual Create a level 7 Spirit with 140 Health and 44 armor. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 18 seconds. This Spirit dies after 110 seconds. EotN Ranger. Wilderness Survival 14 Poison Tip Signet Signet For 60 seconds, your next attack also inflicts Poison for 15 seconds. Nightfall Ranger. Wilderness Survival 14 Barbed Arrows Preparation For 24 seconds, your arrows cause Bleeding for 14 seconds. You have -40 armor while activating this skill. Core Ranger. Unlinked Called Shot Bow Attack Shoot an arrow that moves 3 times faster and cannot be blocked. Core Ranger. Wilderness Survival 14 Troll Unguent Skill For 13 seconds, you gain +10 Health regeneration. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Nightfall Ranger. Wilderness Survival 14 Natural Stride Stance For 8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. |
[edit] Equipment
- A spear/axe/sword and shield for running.
- A barbed or poisonous Longbow of Fortitude with a 15^50 inscription.
[edit] Running
- Use Dash to break aggro and as an IMS.
- Use Natural Stride to block and as an IMS.
- Use Troll Unguent before engaging enemies to heal.
- Near the res shrine past the initial group of Shiroken, there is a pile of bones. Go and touch the bones and then run away. This will trigger the creeping carp to move towards the res shrine and out of your running path.
- Continue running and avoiding as many groups as possible.
- When you get to Rajazan, run through him and use dash to break aggro.
[edit] Killing
- Set up your spirits in a place that will affect Rajazan.
- Use Poison Tip Signet and Barbed Arrows.
- Use Called Shot on Rajazan with your longbow equipped.
- Immediately turn around and use Dash. Run until they break aggro.
- Continue using Poison Tip Signet, Barbed Arrows, Called Shot, and Dash.
- When Rajazan gets close to dying (5% health or less), use Poison Tip Signet, Barbed Arrows, and Called Shot but not Dash. Get Rajazan in your aggro bubble and let him degen to death. Collect your drops and restart. Knowing when to do this is the most important part of the run and the hardest part. Proper timing comes from experience.
- If Rajazan is not in your aggro bubble when he dies, you will have to risk going into the group of outcasts that shelter him. Dying and running all the way back to get your drops decreases drops per hour significantly.
[edit] Variants
- Feel No Pain can be subbed in for Troll Unguent. It is more useful for running, but provides less healing and requires a high norn rank to be effective.
[edit] Attributes and Skills
Nightfall Ranger. Beast Mastery Toxicity Nature Ritual Create a level 1..8..11 Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 30..78..94 seconds. Factions Ranger. Beast Mastery Lacerate Elite Nature Ritual Create a level 1..8..11 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all non-Spirit creatures within its range that have less than 90% Health begin Bleeding for 5..21..26 seconds. This Spirit dies after 30..126..158 seconds. EotN Ranger. Wilderness Survival 12 Poison Tip Signet Signet For 60 seconds, your next attack also inflicts Poison for 14 seconds. Nightfall Ranger. Wilderness Survival 12 Barbed Arrows Preparation For 24 seconds, your arrows cause Bleeding for 13 seconds. You have -40 armor while activating this skill. Core Ranger. Unlinked Called Shot Bow Attack Shoot an arrow that moves 3 times faster and cannot be blocked. Core Ranger. Wilderness Survival 12 Storm Chaser Stance For 18 seconds, you move 25% faster, and you gain 4 Energy whenever you take elemental damage. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Factions Assassin. Shadow Arts 13 Dark Escape Stance For 14 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
- If you have R 10 Delver take dwarven stability for an almost permanent 50% dmg reduction on the run.
- This build is far more energy intensive. I suggest shing jea armor with all energy runes/insigs for degenning as you won't be getting hit.(If he has a staff out it may take longer due to less energy with max armor)
- It's also useful for a number of other things where a non-healing foe (or foes) needs killing such asBear Club for Women
[edit] Attributes and Skills
Nightfall Assassin. Dagger Mastery 11 Golden Fox Strike Lead Attack If this attack hits, target foe takes +25 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. Factions Assassin. Dagger Mastery 11 Wild Strike Off-Hand Attack Must follow a lead attack. If it hits, this attack strikes for +28 damage and any Stance being used by target foe ends. This attack cannot be blocked. Factions Assassin. Dagger Mastery 11 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +38 damage and all adjacent foes take 38 damage. Factions Assassin. Shadow Arts 10 Heart of Shadow Spell You are healed for 110, and you Shadow Step to a nearby location directly away from your target. Nightfall Assassin. Shadow Arts 10 Death's Retreat Spell Shadow Step to target ally. If you have less Health than that ally, you gain 100 Health. Factions Ranger. Expertise 13 Zojun's Haste Stance For 10 seconds, you move 33% faster and have a 69% chance to block incoming projectiles. Zojun's Haste ends if you attack. Core Ranger. Expertise 13 Escape Elite Stance For 7 seconds, you move 33% faster and have a 75% chance to block attacks. Factions Assassin. Shadow Arts 10 Dark Escape Stance For 12 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
[edit] Equipment
- Max armor with Sentry's insigs
- Zealous daggers 15^stance customized are optimal
- Longbow for pulling
Maintain stances along the run. For healing when fighting razajan use Heart of Shadow and Death's Retreat on the npc outside of unwaking waters(Kurzick).
[edit] Videos