From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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The HA Tainter uses Tainted Flesh to apply pressure to opposing teams through Disease, while supporting the party with vital HA skills.
[edit] Attributes and Skills
Core Necromancer. Death Magic 14 Tainted Flesh Elite Enchantment Spell For 42 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 14 seconds. Core Necromancer. Death Magic 14 Rotting Flesh Spell Target fleshy foe becomes Diseased for 24 seconds, slowly losing Health. EotN Necromancer. Soul Reaping 9 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 2 Energy. Core Necromancer. Death Magic 14 Well of the Profane Well Spell Exploit nearest corpse to create a Well of the Profane at its location. For 19 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- "Make Haste!"
Nightfall
Paragon. Command 10
"Make Haste!"
Shout
For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.
, Song of ConcentrationNightfall
Paragon. Command
Song of Concentration
Chant
For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.
and "Fall Back!"Nightfall
Paragon. Command 10
"Fall Back!"
Shout
For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
- Grasping Earth
Prophecies
Elementalist. Earth Magic 10
Grasping Earth
Hex Spell
For 16 seconds, all nearby foes move 50% slower.
, Ward Against FoesCore
Elementalist. Earth Magic 10
Ward Against Foes
Ward Spell
You create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower.
and Glyph of Lesser EnergyCore
Elementalist. Energy Storage
Glyph of Lesser Energy
Glyph
For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast.
- Life
Factions
Ritualist. Restoration Magic 10
Life
Binding Ritual
Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
, Protective Was KaolaiFactions
Ritualist. Restoration Magic 10
Protective Was Kaolai
Item Spell
Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 60 Health.
and Resilient WeaponFactions
Ritualist. Restoration Magic 10
Resilient Weapon
Weapon Spell
For 12 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.
or Weapon of WardingFactions
Ritualist. Restoration Magic 10
Weapon of Warding
Weapon Spell
For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.
[edit] Equipment
- Full Survivor Insignia's.
- 40/20/20 Death Magic Staff for Taint.
- 40/40 Death Magic set for Well and Rotting.
- 40/40 Earth/Resto sets.
- Defensive Shield sets.
- Use Tainted Flesh on the whole party, it will provide Disease to opposing Melee while protecting allies from it.
- Use Rotting Flesh on a wide group of people to get the Disease spread started.
- Use Foul Feast to support monks by removing conditions from frontliners (using it on Blind can save monks a lot of energy).
- Use Well of the Profane to counter enchantments, do not use it on foes who don't really on them (Sway, IWAY etc).
[edit] Counters
- Interruption
- Dazed
- Corpse-denial
- Mirror of Disenchantment
- Tainted Flesh
[edit] Variants