From PvXwiki
|
This build has been archived as of 00:12, October 23, 2009 (UTC), for the following reason:
- Removal of Team Arenas 10/23/09
This build had been designed for the following use:
This build was in the category great before being archived.
|
This build uses Wail of Doom to shutdown the Monk while supporting with Curses and Foul Feast.
[edit] Attributes and Skills
Factions Necromancer. Soul Reaping 13 Wail of Doom Elite Hex Spell For 4 second[s], all of target foe's attributes are set to 0. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 23 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. EotN Necromancer. Curses 14 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 114 damage. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 3 Energy. Prophecies Necromancer. Curses 14 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Nightfall Necromancer. Curses 14 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 24 seconds. Core Warrior. Strength 0 Shield Bash Skill For 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Rend Enchantments
Core
Necromancer. Curses 14
Rend Enchantments
Spell
Remove 9 Enchantments from target foe. For each Monk Enchantment removed, you take 27 damage.
in TA, depending on your team.
- Disciplined Stance
Prophecies
Warrior. Tactics 9
Disciplined Stance
Stance
For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
, spec into tactics.
- Barbs
Core
Necromancer. Curses 14
Barbs
Hex Spell
For 30 seconds, target foe takes 14 more damage when hit by physical damage.
for melee support.
- Hexer's Vigor
EotN
Necromancer. Soul Reaping 13
Hexer's Vigor
Enchantment Spell
For 10 seconds, you have +7 Health regeneration. Hexer's Vigor ends if you cast a non-Hex Skill.
for a selfheal.
- Insidious Parasite
Prophecies
Necromancer. Curses 14
Insidious Parasite
Hex Spell
For 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe.
as an alternate over Faintheartedness.
- Signet of Lost Souls
Nightfall
Necromancer. Soul Reaping 13
Signet of Lost Souls
Signet
If target foe is below 50% Health, you gain 88 Health and 9 Energy.
for selfheal and energy.
- Enfeeble
Prophecies
Necromancer. Curses 14
Enfeeble
Spell
Target suffers from Weakness for 29 seconds.
for weakness
- Grasping Earth
Prophecies
Elementalist. Earth Magic 8
Grasping Earth
Hex Spell
For 14 seconds, all nearby foes move 50% slower.
as a snare.
[edit] Equipment
- Survivor with Vitaes.
- 20/20 Curses set.
- Sets of shields and a -5 energy Spear.
- Wail of Doom is very flexible:
- Use it as a sort of Diversion in most cases, but to reduce the spell's effectiveness instead of affecting the recharge.
- Use it on a Warrior during their adrenaline spike to drastically reduce their damage output – same goes for Assassins and Dervishes.
- Use it on a Monk during a spike to reduce their healing to nothing.
- Spam your melee hate on melee. Melee shouldn't be able to do anything. Just keep your hexes up, and if a melee character somehow gets through, use Wail of Doom during their spike to shut them down anyway.
- Use your utility skill as needed.
[edit] Counters
- Anti-Caster.
- Huge hex removal.
- Interrupts.