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This build has been archived as of 02:05, September 29, 2009 (UTC), for the following reason:
This build had been designed for the following use:
This build was in the category Great before being archived.
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Uses Pain of Disenchantment and Rend Enchantments for great spike support skills while using Restoration Magic to add to party defense, very valuable in spike teams.
[edit] Attributes and Skills
Nightfall Necromancer. Curses 13 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 72 Health. Core Necromancer. Curses 13 Rend Enchantments Spell Remove 8 Enchantments from target foe. For each Monk Enchantment removed, you take 29 damage. Core Necromancer. Curses 13 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 18 seconds. EotN Necromancer. Soul Reaping 9 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 2 Energy. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 11 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 11 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 48 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 65 Health. Nightfall Ritualist. Restoration Magic 11 Death Pact Signet Signet Resurrect target party member with your current Health and 77% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Survivor Insignia's. Rune of Superior Vigor.
- 40/40 Restoration and Curses sets.
- Defensive Sets.
[edit] Counters
[edit] Variants