From PvXwiki
|
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
|
This Necromancer is a common occurance in spike teams using Blood Magic to assist in spikes and Blood is Power to give allies lots of energy.
[edit] Attributes and Skills
Core Necromancer. Blood Magic 14 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +6 Energy regeneration. Core Necromancer. Blood Magic 14 Strip Enchantment Spell Remove 2 enchantments from target foe. If an enchantment is removed, you steal 61 Health. Nightfall Necromancer. Blood Magic 14 Blood of the Aggressor Spell If target foe is attacking, you steal up to 47 Health. Otherwise, that foe takes 47 damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 8 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 39 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 50 Health. Factions Ritualist. Restoration Magic 8 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Ritualist. Restoration Magic 8 Death Pact Signet Signet Resurrect target party member with your current Health and 60% Energy. The next time that ally dies within 120 seconds, so do you. |
- First Optional:
- Mark of Subversion
Prophecies
Necromancer. Blood Magic 14
Mark of Subversion
Hex Spell
For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 87 Health from that foe.
- Sundering Weapon
EotN
Ritualist. Communing 5
Sundering Weapon
Weapon Spell
For 6 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 10 seconds.
(drop Soul Reaping by 1)
- Necrotic Traversal
Prophecies
Necromancer. Death Magic 2
Necrotic Traversal
Spell
Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 7 seconds.
- Well of Blood
Core
Necromancer. Blood Magic 14
Well of Blood
Well Spell
Exploit nearest corpse to create a Well of Blood at its location. For 19 seconds, allies in that area receive +6 Health regeneration.
- Second Optional:
- Resilient Weapon
Factions
Ritualist. Restoration Magic 8
Resilient Weapon
Weapon Spell
For 10 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.
- Weapon of Warding
Factions
Ritualist. Restoration Magic 8
Weapon of Warding
Weapon Spell
For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.
- Weapon of Shadow
Factions
Ritualist. Restoration Magic 9
Weapon of Shadow
Weapon Spell
For 6 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
(drop Soul Reaping by 1)
[edit] Equipment
- Survivor's, Rune of Sup Vigor.
- 40/40 Blood Magic
- 40/40 Resto Magic
- Defensive Sets.
[edit] Counters
[edit] Variants