From PvXwiki
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This build has been archived as of 23:51, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category good before being archived.
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Has enchantment rip, teleport, and decent pressure.
[edit] Attributes and Skills
Core Necromancer. Curses 14 Plague Signet Elite Signet Transfer all negative conditions with their remaining durations lengthened by 193% from yourself to target foe. (50% failure chance with Curses 4 or less.) EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 3 Energy. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 23 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. Prophecies Necromancer. Curses 14 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe. Nightfall Necromancer. Curses 14 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 24 seconds. Core Necromancer. Curses 14 Rend Enchantments Spell Remove 9 Enchantments from target foe. For each Monk Enchantment removed, you take 27 damage. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. |
Optional can be:
[edit] Equipment
- Survivor Insignias, 2 Vitaes, Superior Vigor
- Curses Wand+Offhand/Staff with reasonable mods (HSR 20/20, health+30, etc.)
- Disable Recall and micro it.
- Keep it with you as much as possible; it doesn't do too well solo.
- It can survive against R/Ps, R/Ws, and W/Ps.
[edit] Counters
Anything that does non-melee damage causes problems in 1v1.