From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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A resilient flagger Monk flagger using Healing and Protection to keep the base clean.
[edit] Attributes and Skills
EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 29 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+29) Health. Heal for an additional 109 Health if that ally is below 50% Health. Factions Monk. Protection Prayers 11 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 84 Health. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 11 Guardian Enchantment Spell For 6 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 11 Mending Touch Spell Touched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way. Target ally gets healed for 29 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Dash
Factions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
with ReturnFactions
Assassin. Shadow Arts 2
Return
Spell
All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location.
or Dark EscapeFactions
Assassin. Shadow Arts 2
Dark Escape
Stance
For 6 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
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- Sprint
Core
Warrior. Strength 0
Sprint
Stance
For 8 seconds, you move 25% faster.
with Disciplined StanceProphecies
Warrior. Tactics 8
Disciplined Stance
Stance
For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
(Drop prot to 7+1).
[edit] Equipment
- 40/40 HCT HRT Heal set.
- A + 30 HP Spear(-5 e) and a selection of shields
- A 40/40/20% ench HCT Prot set.
- +30/-2 set.
- Run Flags.
- Use PS for a quick heal.
- Use Guardian for defense against non magical attacks.
- Use WoH whenever appropriate.
- Use Mending Touch to strip you ( or your allies ) of conditions, particularly useful against Cripshot Rangers.
- Use Holy Veil for hex removal, pre-veil if necessary.
- Spirit Bond is your protection against big damage caster splits such as Mind Blast or Shatterstone.
[edit] Counters
- General anti caster abilities. ( Diversion, Shame etc... )
- Interruption.
- Snares.
[edit] Variants