Build:Mo/any SB Underworld
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The PvXwiki community finds this to be a good build. Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good. This build has been designed for the following use: |
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This is another invincible monk, now with Spirit Bond and now for the Underworld. It just applies the common invincimonk tactics to farm wealth in UW, both in Normal and Hard Mode.
[edit] Attributes and Skills
- For Optional slot it's recommended to add some skill that increases taken damage. Elemental Resistance is preferred, but only when you meet with physical damage to lower your armor against it. As for the build's usage, it's described with Elemental Resistance.
- If you don't want problem with the Nightmares add Power Return which recharges in 5 seconds and you'll be able to interrupt Rend Enchantments (1 sec casting time)
[edit] Equipment
- You should have a Starter Armor (AL 5) or the lowest level possible (AL 15). You must have only a Headpiece with a rune and one other armor piece with the other rune of your choice. You should equip Radiant Insignias. You must have only TWO ARMOR PIECES EQUIPPED, if you have a festival hat, that's another point. You'll have eventually 330 health points.
- Any staff or wand with offhand is acceptable, but try to choose one with an "of Enchanting" mod. It shall have maximum damage, but mods don't have to be perfect at all.
- It's a good idea that you have three pieces of armor, one of them (+3 Smiting Prayers) is always equipped, one of them (+3 Divine Favor) is only equipped while casting Blessed Aura, and when Blessed Aura is casted, you can switch it for a +3 Protection Prayers armor. Since the only Divine favor skill is a maintainable enchantment, switching to a Superior Protection Rune will NOT reduce the effectiveness of BA. (The skill bar shows the attributes of this method, but don't forget, you won't have the +3 Divine Favor when engaged in battle!) Watch out for Nightmares, because after they removed your enchantments, you have to do this switching again to have your Blessed Aura work at its full potential. (You can do this easily while Benton helps you to hide from the Aatxes; and don't forget to reequip your Protection Armor thereafter)
[edit] Calculations
- As SB triggers in 99% of time, and you have a high amount of Divine Favor, just by recasting SB and Protective Spirit, you can withstand medium/heavy health degenration.
- Retribution helps to negate Aatxes natural +3 regen. That damage suits of -2,75 HP degen.
- One round of SoJ deals over than 850 armor-ignoring damage, if enemies attack at an average 2 seconds/attack speed. (On the other hand, most foes attack in each 1,75 seconds in normal mode, so that damage is much higher)
- If only one foe attacks you (small chance) you'll get still a virtual +3 energy regen. You'll be rarely engaged against only one enemy, anyway.
[edit] Usage
- Cast the 4 enchantments. You'll have to wait for your energy to regenerate after the 3rd, before casting the 4th, so you'll have energy.
- Do the standard UW beginning, check for pop-ups, Aataxes, etc., etc. If you don't know these things, read a general Underworld farming guide, as all solo farming builds generally work in the same manner.
- You'll have to keep up Protective Spirit constantly. You can adjust attribute points but for God's sake don't ever equip another armor piece.
- Be sure to maintain Spirit Bond too.
- When engaged in combat, and you don't take enough damage to trigger SB, cast Elemental Resistance, but never cast when you meet with elemental damage. In this case, you'll have 0 armor.
- When every foe is gathered around you, simply hit SoJ. It will last for ~33,5 seconds.
- Retribution's objective is not damage dealing. It will prevent foes to start their out-of-battle health regeneration and it also negates Aatxes' (and other nasty creatures) natural +3 health regen.
- One round of SoJ deals more than 850 damages, even against lazy enemies. Not to mention HM where there is a native IAS.
[edit] Counters
- Every SB and invincimonk counters will make a headache here too, but it's one of the safest farming build. (But not the very safest)
[edit] Notes
- Benton the ghost gives you a pretty advantage against those big Aatxes while they attack with a Dying Nightmare.
- With the correction of the Spirit Bond bug, you can recast SB as soon as it rechrages, the 10 hit counter now will reset
- Be wary of interrupts from Grasping Darknesses. Though they don't deal much damage, they can prove fatal to your run. The same goes for Aataxe and Savage Slash.











