From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This monk build uses the elite Peace and Harmony as an incredibly powerful hex/condition removal.
[edit] Attributes and Skills
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 42 Health. Prophecies Monk. Protection Prayers 14 Mend Condition Spell Remove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 42 Health. Prophecies Monk. Divine Favor 13 Peace and Harmony Elite Enchantment Spell Target ally loses 8 conditions, and 8 hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 42 Health. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Balanced Stance
Core
Warrior. Tactics 8
Balanced Stance
Stance
For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
with Disciplined StanceProphecies
Warrior. Tactics 8
Disciplined Stance
Stance
For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
or Deny HexesFactions
Monk. Divine Favor
Deny Hexes
Spell
Remove one Hex from target ally for each recharging Divine Favor skill you have.
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- Return
Factions
Assassin. Shadow Arts 3
Return
Spell
All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location.
or Heart of ShadowFactions
Assassin. Shadow Arts 3
Heart of Shadow
Spell
You are healed for 54, and you Shadow Step to a nearby location directly away from your target.
with Deny HexesFactions
Monk. Divine Favor
Deny Hexes
Spell
Remove one Hex from target ally for each recharging Divine Favor skill you have.
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[edit] Equipment
- Spear and Shield sets with +10 armor vs physical and elemental damage types
- Reduced condition duration shields
- 20/40/20 Protection Prayers staff
- High energy set
- 40/40 set for Divine Favor or Healing Prayers
- Appropriate Insignia (Survivors listed below)
| The Equipment Template for this build is: PkpBnObjliqAhpI90IjpIDLdipILRZgpIHhphpINBA
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- Use Peace and Harmony to remove hexes and conditions en masse and to greatly reduce the effectiveness of further hexes/conditions on party members.
- Use Aura of Stability as an anti-kd.
- Use RoF for a cheap prot.
- Spirit Bond and Guardian as anti-spike/damage mitigation skills
[edit] Counters
[edit] Variants