From PvXwiki
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This build has been archived as of 23:48, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category good before being archived.
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This is a hero monk build used by many high-ranked hero battles players which can capture shrines, heal, add damage and remove enchantments.
[edit] Attributes and Skills
Core Monk. Healing Prayers 13 Word of Healing Elite Spell Heal target ally for 2 (+32) Health. Heal for an additional 104 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 13 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 108 Health. Target ally gets healed for 32 Health. EotN Monk. Smiting Prayers 11 Smite Condition Spell Remove one Condition from target ally. If a Condition was removed, foes in the area take 47 holy damage. Target ally gets healed for 32 Health. EotN Monk. Healing Prayers 13 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 32 Health. Core Necromancer. Curses 4 Rigor Mortis Hex Spell For 11 seconds, target foe cannot block. Nightfall Necromancer. Curses 4 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 10 seconds. EotN Monk. Smiting Prayers 11 Castigation Signet Signet Target foe takes 48 holy damage. If that foe was attacking, you gain 8 Energy. Core Monk. Smiting Prayers 11 Judge's Insight Enchantment Spell For 17 seconds, target ally's attacks deal holy damage and have +20% armor penetration. Target ally gets healed for 32 Health. |
[edit] Equipment
- Any good weapons of your choice.
- It is usually better to disable Rigor Mortis too, so it will always be ready for the hero to use when you need it.
- You will occasionally have to micro skills, especially if the hero is attacked while moving between shrines, as he/she will try to carry on running until almost dead.
[edit] Counters
- Constant knock-down.
- High pressure/fast spikes
[edit] Variants
- Barbs
Core
Necromancer. Curses
Barbs
Hex Spell
For 30 seconds, target foe takes 1..12..16 more damage when hit by physical damage.
- Reversal of Damage
Nightfall
Monk. Smiting Prayers
Reversal of Damage
Enchantment Spell
For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..61..80).
- Signet of Rejuvenation
Factions
Monk. Healing Prayers
Signet of Rejuvenation
Signet
Heal target ally for 15..63..79. If target ally is casting a spell or attacking, that ally is healed for an additional 15..63..79 Health.
- Castigation Signet
EotN
Monk. Smiting Prayers
Castigation Signet
Signet
Target foe takes 26..50..58 holy damage. If that foe was attacking, you gain 1..8..11 Energy.
- Any other hex removal.
[edit] See also