From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build is used to solo The Great Destroyer.
[edit] Attributes and Skills
Core Monk. Protection Prayers 16 Protective Spirit Enchantment Spell For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 19 Health. Core Monk. Protection Prayers 16 Shield of Regeneration Elite Enchantment Spell For 14 seconds, target ally gains +10 Health regeneration and 40 armor. Target ally gets healed for 19 Health. Prophecies Mesmer. Illusion Magic 12 Sympathetic Visage Enchantment Spell For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. Factions Mesmer. Illusion Magic 12 Ancestor's Visage Enchantment Spell For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. Factions Mesmer. Illusion Magic 12 Illusion of Pain Hex Spell For 10 seconds, target foe has -9 Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell. EotN No Profession. Norn rank Feel No Pain Skill For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 19 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 19 Health. |
[edit] Equipment
- Armor : Any armor, Superior Runes on all parts.
- Weapons : -50HP Cesta (Cities of Ascalon quest reward) and a +20% enchant +5 energy weapon, preferably a Totem Axe or Rajazan's Fervor.
- This Requires 55HP
[edit] Counters
- Heavy Degen.
- Not using visages (Call of Destruction/Mark of Subversion).
- Running out of energy (This isn't likely but could happen).
- If any Destroyer of Deeds are present, they will interrupt your spells.
[edit] Variants
[edit] Mesmer Primary
This build can also be used by a mesmer primary with 55 gear, using the following build.
Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 12 Shield of Regeneration Elite Enchantment Spell For 11 seconds, target ally gains +9 Health regeneration and 40 armor. Prophecies Mesmer. Illusion Magic 14 Sympathetic Visage Enchantment Spell For 10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. Factions Mesmer. Illusion Magic 14 Ancestor's Visage Enchantment Spell For 10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. Factions Mesmer. Illusion Magic 14 Illusion of Pain Hex Spell For 10 seconds, target foe has -10 Health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of Health degeneration caused from this Spell. EotN No Profession. Norn rank Feel No Pain Skill For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |