The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system , it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great .
This build has been designed for the following use:
This build is used to solo The Great Destroyer .
Attributes and Skills Edit
Core
Monk. Protection Prayers 16
Protective Spirit
Enchantment Spell
For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.Target ally gets healed for 19 Health.
Core
Monk. Protection Prayers 16
Shield of Regeneration
Elite Enchantment Spell
For 14 seconds, target ally gains +10 Health regeneration and 40 armor.Target ally gets healed for 19 Health.
Prophecies
Mesmer. Illusion Magic 12
Sympathetic Visage
Enchantment Spell
For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Factions
Mesmer. Illusion Magic 12
Ancestor's Visage
Enchantment Spell
For 9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Factions
Mesmer. Illusion Magic 12
Illusion of Pain
Hex Spell
For 8 seconds, target foe has -9 Health degeneration and takes 9 damage each second. When Illusion of Pain ends, that foe is healed for 103 .
EotN
No Profession. Norn rank
Feel No Pain
Skill
For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health.
Prophecies
Monk. Smiting Prayers
Balthazar's Spirit
Enchantment Spell
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)Target ally gets healed for 19 Health.
Prophecies
Monk. Unlinked
Essence Bond
Enchantment Spell
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.Target ally gets healed for 19 Health.
Equipment Edit
Armor : Any armor, Superior Runes on all parts.
Weapons : -50HP Cesta (Cities of Ascalon quest reward) and a +20% enchant +5 energy weapon, such as a Totem Axe or Rajazan's Fervor.
This Requires 55HP
Baby boom
Counters Edit
Heavy Degen.
Not using visages (Call of Destruction/Mark of Subversion).
Running out of energy (This isn't likely but could happen).
If any Destroyer of Deeds are present, they will interrupt your spells.
If any Destroyer of Hopes are present, they will use Mark of Subversion to steal health.
Variants Edit
Mesmer Primary Edit
This build can also be used by a mesmer primary with 55 gear, using the following build.
Core
Monk. Protection Prayers 12
Protective Spirit
Enchantment Spell
For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Core
Monk. Protection Prayers 12
Shield of Regeneration
Elite Enchantment Spell
For 11 seconds, target ally gains +9 Health regeneration and 40 armor.
Prophecies
Mesmer. Illusion Magic 14
Sympathetic Visage
Enchantment Spell
For 10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Factions
Mesmer. Illusion Magic 14
Ancestor's Visage
Enchantment Spell
For 10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Factions
Mesmer. Illusion Magic 14
Illusion of Pain
Hex Spell
For 8 seconds, target foe has -10 Health degeneration and takes 10 damage each second. When Illusion of Pain ends, that foe is healed for 114 .
EotN
No Profession. Norn rank
Feel No Pain
Skill
For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health.
Prophecies
Monk. Smiting Prayers
Balthazar's Spirit
Enchantment Spell
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Prophecies
Monk. Unlinked
Essence Bond
Enchantment Spell
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Read more