From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast
times, while also using speed boosts to run the flag.
[edit] Attributes and Skills
Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Nightfall Monk. Protection Prayers 8 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 47 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 8 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Nightfall Elementalist. Air Magic 4 Storm Djinn's Haste Enchantment Spell For 14 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. |
[edit] Equipment
- 40/40 Healing, Defensive, Enchantment, and Energy Sets
- Armor with plenty of health and Energy.
- Run flags with Storm Djinn's Haste.
- Use Heal Party occasionally or when your party needs a heal.
- Glyph of Lesser Energy should be used for energy management.
- As you run the flag when you get close to the battle use the healing and protection spells to support your allies.
[edit] Counters
- Anti-Caster
- Extreme Hex or Conditions
- Any split. Doesn't matter.
[edit] Variants
- Using different Healing or Prot spells.