Build:Mo/E Healer's Boon Runner

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This build has been designed for the following use:

This build uses Healers Boon and Heal Party and various healing spells for a massive party heal and great cast times, while also using speed boosts to run the flag. This build is designed to be ran as a counter against pressure teams, primarily hexway.

Frequency Edit

  • By far the most popular runner bar, only replaced by a Ritualist runner in order to spec against spike.

Attributes and Skills Edit

<pvxbig> [build prof=Mo/E divine=8+1 healin=12+1+1 protec=10+1 airmag=2][healers boon][heal party][mending touch][cure hex][Patient Spirit][Guardian][Glyph of Lesser Energy][Storm Djinn's Haste][/build] </pvxbig>

Equipment Edit

Armor Edit

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons Edit

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage Edit

  • Primary objective is to keep your party alive. Request that something else run flags in if you need to heal party.

Counters Edit

  • Being down on flags
  • Knockdowns
  • Any kind of flag push

Variants Edit

  • Using different Healing or Prot spells.
  • Freezing Gust and Armor of Mist instead of Cure Hex and Storm Djinn's Haste (run 8 Water Magic/8+1 Divine Favor/7+1 Prot)

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