From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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This build uses a high prot-spec for bar compression with various Shadow Arts skills to avoid being spiked and stay alive.
[edit] Attributes and Skills
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+35) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 71 Health. Target ally gets healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 8 Return Spell All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location. Factions Assassin. Shadow Arts 8 Dark Escape Stance For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. |
- Optional Slot:
- Shield of Absorption
Nightfall
Monk. Protection Prayers 14
Shield of Absorption
Enchantment Spell
For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.
for trains
- Shielding Hands
Core
Monk. Protection Prayers 14
Shielding Hands
Enchantment Spell
For 8 seconds, damage received by target ally is reduced by 17.
for a quick-prot
- Protective Spirit
Core
Monk. Protection Prayers 14
Protective Spirit
Enchantment Spell
For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
or Spirit BondFactions
Monk. Protection Prayers 14
Spirit Bond
Enchantment Spell
For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health.
for a large prot
- Cure Hex
EotN
Monk. Healing Prayers 9
Cure Hex
Spell
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 84 Health.
for extra hex removal and heals (bring Shadow Arts to 8, Divine Favor to 7+1, and Healing Prayers to 8+1)
[edit] Equipment
- 40/40 Prot set
- 40/20 Enchanting Prot staff
- +30/-2 set
- Various defensive sets with a +33% crippling mod
[edit] Counters
- General caster hate
- Power Block will render you useless
[edit] Variants
- Viper's Defense
Factions
Assassin. Shadow Arts 10
Viper's Defense
Spell
All adjacent foes are Poisoned for 15 seconds, and you Shadow Step to a nearby location, directly away from your target.
for quicker recharging get-away than ReturnFactions
Assassin. Shadow Arts 10
Return
Spell
All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location.
- Heart of Shadow
Factions
Assassin. Shadow Arts 10
Heart of Shadow
Spell
You are healed for 110, and you Shadow Step to a nearby location directly away from your target.
for quick get-away compressed with a self heal
- Be careful when choosing these over Return
Factions
Assassin. Shadow Arts 10
Return
Spell
All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location.
, as you may shadow-step outside of spell range of your team