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This build has been archived as of 23:48, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category great before being archived.
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This monk is designed to be used for a Hero, utilizing Protection Prayers to survive and the elite skill Peace and Harmony to counter hexes and conditions in one skill. This should be used alongside a Mo/N WoH Support Hero (with you playing a Spike Assassin).
[edit] Attributes and Skills
Prophecies Monk. Divine Favor 11 Peace and Harmony Elite Enchantment Spell Target ally loses 7 conditions, and 7 hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Nightfall Monk. Protection Prayers 11 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. Factions Monk. Healing Prayers 13 Signet of Rejuvenation Signet Heal target ally for 67. If target ally is casting a spell or attacking, that ally is healed for an additional 67 Health. Core Monk. Protection Prayers 11 Guardian Enchantment Spell For 6 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 13 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 108 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 11 Mend Ailment Spell Remove one Condition from target ally. For each remaining Condition, that ally is healed for 53 Health. Target ally gets healed for 35 Health. Prophecies Monk. Divine Favor 11 Divine Spirit Enchantment Spell For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) You get healed for 35 Health. Factions Assassin. Shadow Arts 1 Dark Escape Stance For 6 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
[edit] Equipment
- Full Survivor's and Vitae, Rune of Sup Vigor.
- Spear and Shield set of preference.
- Generally let the hero follow you round (or let it cap), it should handle the bar with ease.
- Disable and micro Peace and Harmony for the best results, otherwise heroes will spam it and have bad energy
- You may want to micro Dark Escape too.
[edit] Counters
- General Anti-Caster.
- Bad microing.
[edit] Variants