From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Uses Blessed Aura to keep Spell Breaker up long enough to run through mobs that use dangerous hexes. It can also run quite fast if your Deldrimor rank is high enough.
[edit] Attributes and Skills
Factions Assassin. Shadow Arts 12 Dark Escape Stance For 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core Monk. Divine Favor 15 Spell Breaker Elite Enchantment Spell For 17 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 48 Health. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Shadow Arts 12 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. Core No Profession. Unlinked Optional Optional Optional. Prophecies Monk. Divine Favor 15 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 35% longer. You get healed for 48 Health. |
Optional should be:
[edit] Equipment
- Full Radiant Insignias
- 20% Enchantment weapon, such as a Totem Axe
- High energy weapon set
- Max shield with either a "Leaf on the Wind" inscription or "Luck of the Draw" inscription.
- Maintain Blessed Aura.
- Use Spell Breaker to run safely through mobs that snare with Hexes.
- Use Dwarven Stability then Dark Escape and Dash to run.
- Use Death's Charge as your main means of healing. Make sure to shadow step to the foe farthest away in a mob.
- Use IAU to counter Knock-downs.
[edit] Variant
Factions Assassin. Shadow Arts 12 Dark Escape Stance For 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Prophecies Monk. Divine Favor 14 Peace and Harmony Elite Enchantment Spell Target ally loses 8 conditions, and 8 hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Shadow Arts 12 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- This variant is run slightly differently.
- Hexes will obviously fall upon you so, use PnH to remove them.
- The length of any subsequent hexes will be extremely short.
- Remove any conditions with PnH as well.
- Optionals should be: Feigned Neutrality, Shadow Sanctuary, Heart of Shadow, Dark Prison (more maneuverability).