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This build has been designed for the following use:
This build abuses the fact that heroes are insanely accurate with interrupts. It provides support, both offensively and defensively.
Attributes and Skills Edit
Factions
Ritualist. Channeling Magic 12
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes.
Factions
Ritualist. Channeling Magic 12
Ancestors' Rage
Skill
For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 89 lightning damage.
Factions
Ritualist. Channeling Magic 12
Spirit Rift
Spell
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 113 lightning damage and suffer from Cracked Armor for 13 seconds.
Core
No Profession. Unlinked
Optional
Optional
Optional.
Core
Mesmer. Inspiration Magic 11
Leech Signet
Signet
Interrupt target foe's action. If that action was a Spell, you gain 12 Energy.
Nightfall
Mesmer. Inspiration Magic 11
Tease
Elite Spell
If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 4 Energy from all foes in the area.
Core
Mesmer. Inspiration Magic 11
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy.
Nightfall
Ritualist. Restoration Magic 2
Death Pact Signet
Signet
Resurrect target party member with your current Health and 26 % Energy. The next time that ally dies within 120 seconds, so do you.
Optionals should be:
Equipment Edit
40/40 Inspiration set.
Survivor Insignias.
Set the hero to guard mode.
General caster hate.
Primary Ritualist Edit
Factions
Ritualist. Channeling Magic 14
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes.
Factions
Ritualist. Channeling Magic 14
Ancestors' Rage
Skill
For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 103 lightning damage.
Factions
Ritualist. Channeling Magic 14
Spirit Rift
Spell
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 128 lightning damage and suffer from Cracked Armor for 15 seconds.
Core
No Profession. Unlinked
Optional
Optional
Optional.
Core
Mesmer. Inspiration Magic 12
Leech Signet
Signet
Interrupt target foe's action. If that action was a Spell, you gain 13 Energy.
Nightfall
Mesmer. Inspiration Magic 12
Tease
Elite Spell
If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 4 Energy from all foes in the area.
Core
Mesmer. Inspiration Magic 12
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 25 Energy.
Nightfall
Ritualist. Restoration Magic 4
Death Pact Signet
Signet
Resurrect target party member with your current Health and 38 % Energy. The next time that ally dies within 120 seconds, so do you.
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