From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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This Mesmer uses Power Block to disrupt and disable key skills.
[edit] Attributes and Skills
Prophecies Mesmer. Domination Magic 14 Power Block Elite Spell If target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 14 seconds for that foe. Prophecies Mesmer. Domination Magic 14 Power Leak Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core Mesmer. Inspiration Magic 11 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
Prophecies Mesmer. Domination Magic 14 Power Block Elite Spell If target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 14 seconds for that foe. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 42 damage. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Rend Enchantments
Core
Necromancer. Curses 2
Rend Enchantments
Spell
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 51 damage.
- Well of the Profane
Core
Necromancer. Death Magic 5
Well of the Profane
Well Spell
Exploit nearest corpse to create a Well of the Profane at its location. For 12 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
(drop Inspiration by 1)
[edit] Equipment
- Fast cast sets for appropriate attributes
- Defensive set
[edit] Counters
- Caster-Hate
- Enchantment stacks
[edit] Variants