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This build has been archived as of 09:45:55, October 30, 2009 (UTC), for the following reason:
- Removal of Heroes from HA 10/29/09
This build had been designed for the following use:
This build was in the category Great before being archived.
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The HA Tease Hero uses the hero's large interrupting abilities while packing the bar with large amounts of party defense to provide a highly defensive hero.
[edit] Attributes and Skills
Nightfall Mesmer. Inspiration Magic 11 Tease Elite Spell If target foe is using a skill, that foe is interrupted and all foes in the area are interrupted and you steal 3 Energy from each interrupted foe. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Inspiration Magic 11 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health. Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 12 Weapon of Shadow Weapon Spell For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
Optionals
[edit] Equipment
- Survivor Insignia's, Rune of Superior Vigor.
- Spear + Shield Set.
- Set the hero(es) to "Guard" and they will do their job from that point on, giving no problem.
- If you do not have another Weapon in the case of maps that require a Ghosty hero, the commander of the Mesmer must micro Weapon of Shadow on the hero etc..
[edit] Counters