From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Lame build to abuse KD every 3~6s, with steady DPS and constant Blind, for even more shittery. Also has space for additional defense/utility/something. Immobilizes pretty much anything.
[edit] Attributes and Skills
Nightfall Elementalist. Earth Magic 14 Ebon Hawk Spell Send a projectile that strikes target foe for 10...70...85 earth damage and causes Weakness for 5...13...15 seconds if it hits. Core Elementalist. Earth Magic 14 Stoning Spell Send out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. Factions Elementalist. Earth Magic 14 Ash Blast Spell Target foe is struck for 63 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 14 seconds. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 9 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 380% of the Energy cost each time you cast a spell. Core Elementalist. Earth Magic 14 Earth Attunement Enchantment Spell For 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Consider investing attribute points into a shield.
- See variants for use of optional slots.
[edit] Equipment
- Survivor's, vitae, runes above.
- 40/40 earth set, 40/20% earth enchanting set, heavy defensive set and death set.
- Enchantments up before battle. Renew them when safe.
- 1-2-3-1-2-3. Watch out for interrupts.
- Use optionals as is fit.
[edit] Counters
- Anti-caster.
- Interrupters which you can't blind.
[edit] Variants
- Any elite, examples
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- Unsteady Ground
Factions
Elementalist. Earth Magic 14
Unsteady Ground
Elite Spell
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 38 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
(Elite)
- Water Trident
Prophecies
Elementalist. Water Magic 11
Water Trident
Elite Spell
Send out a fast-moving Water Trident striking target foe for 54 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
(Elite)
- Eruption
Prophecies
Elementalist. Earth Magic 14
Eruption
Spell
Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 38 earth damage and are Blinded for 10 seconds.
- Gale
Core
Elementalist. Air Magic 5
Gale
Spell
Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
- Grasping Earth
Prophecies
Elementalist. Earth Magic 14
Grasping Earth
Hex Spell
For 19 seconds, all nearby foes move 50% slower.
- Glowstone
Nightfall
Elementalist. Earth Magic 14
Glowstone
Spell
Deals 47 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.
- Suggested for more energy.
- Ward Against Foes
Core
Elementalist. Earth Magic 14
Ward Against Foes
Ward Spell
You create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower.
- Ward Against Melee
Core
Elementalist. Earth Magic 14
Ward Against Melee
Ward Spell
You create a Ward Against Melee at your current location. For 19 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.
- Return
Factions
Assassin. Shadow Arts
Return
Spell
All adjacent foes are Crippled for 3..7..8 seconds. Teleport to target other ally's location.
- Dash
Factions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
- Dark Escape
Factions
Assassin. Shadow Arts
Dark Escape
Stance
For 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
- Heart of Shadow
Factions
Assassin. Shadow Arts
Heart of Shadow
Spell
You are healed for 30..126..158, and you Shadow Step to a nearby location directly away from your target.
- Armor of Sanctity
Nightfall
Dervish. Earth Prayers 10
Armor of Sanctity
Enchantment Spell
All adjacent foes suffer from weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a Condition.
- Vow of Piety
Nightfall
Dervish. Wind Prayers 6
Vow of Piety
Enchantment Spell
For 20 seconds, you have +24 armor and +1...3...4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
- Conviction
Nightfall
Dervish. Earth Prayers 10
Conviction
Stance
For 23..35 seconds, you have +24 armor. If you are enchanted, you also have a 50% chance to block.
- Tease
Nightfall
Mesmer. Inspiration Magic 10
Tease
Elite Spell
If target foe is using a skill, that foe is interrupted and all foes in the area are interrupted and you steal 3..5 Energy from each interrupted foe.
(Elite)
- Cry of Frustration
Core
Mesmer. Domination Magic 3
Cry of Frustration
Spell
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 17 damage.
- Empathic Removal
Factions
Monk. Unlinked
Empathic Removal
Elite Spell
You and target other ally lose 1 Condition and 1 Hex, and are healed for 50.
(Elite)
- Remove Hex
Core
Monk. Unlinked
Remove Hex
Spell
Remove a Hex from target ally.
- Corrupt Enchantment
Nightfall
Necromancer. Curses 10
Corrupt Enchantment
Elite Hex Spell
Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -6 Health degeneration for 10 seconds.
(Elite)
- Rip Enchantment
Nightfall
Necromancer. Curses 3
Rip Enchantment
Spell
Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 9 seconds.
- Rend Enchantments
Core
Necromancer. Curses 10
Rend Enchantments
Spell
Remove 8 Enchantments from target foe. For each Monk Enchantment removed, you take 35 damage.
- Enfeeble
Prophecies
Necromancer. Curses
Enfeeble
Spell
Target suffers from Weakness for 10..26..31 seconds.
- Avoid interrupts on Stoning.
- Mark of Pain
Core
Necromancer. Curses
Mark of Pain
Hex Spell
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.
- Team support in AB.
- "Incoming!"
Nightfall
Paragon. Command 10
"Incoming!"
Elite Shout
For 4...9...10 seconds, all allies within earshot move 33% faster, and gain 5...13...15 Health while moving.
(Elite)
- "It's just a flesh wound."
Nightfall
Paragon. Motivation 10
"It's just a flesh wound."
Elite Shout
Target other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 7 seconds.
(Elite) - For no apparent reason.
- "Fall Back!"
Nightfall
Paragon. Command 10
"Fall Back!"
Shout
For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
- "Brace Yourself!"
Nightfall
Paragon. Command 10
"Brace Yourself!"
Shout
For 5...13...15 seconds, the next time target other ally would be knocked down, all nearby foes take 15...63...75 damage instead.
- Weapon of Quickening
Factions
Ritualist. Communing
Weapon of Quickening
Elite Weapon Spell
For 5..21..26 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
(Elite)
- Protective Was Kaolai
Factions
Ritualist. Restoration Magic 10
Protective Was Kaolai
Item Spell
Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health
- Weapon of Warding
Factions
Ritualist. Restoration Magic 10
Weapon of Warding
Weapon Spell
For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.