From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This Elementalist uses Air Magic for strong spike assists with Mind Shock and Lightning Bolt while having anti-spike with Blind.
[edit] Attributes and Skills
Prophecies Elementalist. Air Magic 14 Mind Shock Elite Spell Target foe suffers 47 lightning damage. If you have more Energy than target foe, that foe suffers 47 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. Nightfall Elementalist. Air Magic 14 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 47 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 47 additional lightning damage. This spell has 25% armor penetration. Factions Elementalist. Air Magic 14 Shock Arrow Spell Rapid projectile: deals 47 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. Core Elementalist. Air Magic 14 Blinding Flash Spell Target foe is Blinded for 8 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 11 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell. Core Elementalist. Air Magic 14 Air Attunement Enchantment Spell For 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. Core No Profession. Unlinked Optional Optional Optional. |
Put your remaining attribute points into:
- Restoration and take: Protective Was Kaolai
Factions
Ritualist. Restoration Magic 8
Protective Was Kaolai
Item Spell
Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health
/Weapon of WardingFactions
Ritualist. Restoration Magic 8
Weapon of Warding
Weapon Spell
For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.
/Resilient WeaponFactions
Ritualist. Restoration Magic 8
Resilient Weapon
Weapon Spell
For 10 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.
and Flesh of My FleshFactions
Ritualist. Restoration Magic 8
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 13% Energy.
/Death Pact Signet (PvP)Nightfall
Ritualist. Restoration Magic 8
Death Pact Signet (PvP)
Signet
Resurrect target party member with your current Health and 15...83...100% Energy. The next time that ally dies within 120 seconds, so do you.
(GvG only)
- Blood and take: Strip Enchantment
Core
Necromancer. Blood Magic 8
Strip Enchantment
Spell
Remove 2 enchantments from target foe. If an enchantment is removed, you steal 37 Health.
and Resurrection SignetCore
No Profession. Unlinked
Resurrection Signet
Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
- Curses and take: Enfeeble
Prophecies
Necromancer. Curses 6
Enfeeble
Spell
Target suffers from Weakness for 18 seconds.
and Resurrection SignetCore
No Profession. Unlinked
Resurrection Signet
Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
(Energy Storage to 11+1)
[edit] Equipment
- Survivor's Insignia's. Rune of Superior Vigor.
- 40/40 Air and Curses/Resto sets.
- 40/20/20 Air Staff for Attunes & Aura
- Defensive Spear + Shield sets.
- High/Low Energy sets.
[edit] Counters
[edit] Variants