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Uses Master of Magic to utilize big synergies in RA.
[edit] Attributes and Skills
Nightfall Elementalist. Air Magic 12 Chilling Winds Hex Spell Target foe is struck for 45 cold damage. For 30 seconds, the next water Hex targeting that foe lasts 85% longer. Prophecies Elementalist. Water Magic 12 Shard Storm Hex Spell Send out an ice shard that strikes target foe for 70 cold damage if it hits and causing target foe to move 66% slower for 5 seconds. Core Elementalist. Water Magic 12 Rust Hex Spell Deals 58 cold damage. For 17 seconds, target foe and all adjacent foes take twice as long to activate signets. Nightfall Elementalist. Water Magic 12 Steam Spell Target foe is struck for 41 cold damage. If target foe is on fire, Steam Blinds that foe for 9 seconds. EotN Elementalist. Fire Magic 12 Glyph of Immolation Glyph For 15 seconds, your next 3 Spells that target a foe also cause Burning for 3 seconds. Core Elementalist. Energy Storage 14 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 480% of the Energy cost each time you cast a spell. Nightfall Elementalist. Energy Storage 14 Master of Magic Elite Enchantment Spell For 57 seconds, all of your elemental attributes are set to 12 and you gain +2 Energy regeneration. This enchantment ends if you use a non-Elementalist skill. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Full Survivor's.
- 40/40 Energy Storage Staff of Enchanting.
- Spear/Shield Set.
- High Energy Staff.
[edit] Counters
Describe important counters.
[edit] Variants
List the major variants.
Add any additional notes pertaining to your build. Omit this section if it is not needed.
[edit] See also
Link to any articles that are related to your build. Omit this section if it is not needed.