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This build has been archived as of 15:19, October 13, 2009 (UTC), for the following reason:
This build had been designed for the following use:
This build was in the category great before being archived.
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A hex-orientated Elementalist using snares and IMS to outcap the other team while applying constant pressure. Synergizes well with an AoE hero.
[edit] Attributes and Skills
EotN Elementalist. Fire Magic 3 Glyph of Immolation Glyph For 15 seconds, your next 2 Spells that target a foe also cause Burning for 2 seconds. Core Elementalist. Water Magic 14 Mind Freeze Elite Hex Spell Target foe suffers 38 cold damage. If you have more Energy than target foe, that foe suffers an additional 38 cold damage and moves 90% slower for 9 seconds. This Spell causes Exhaustion. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 6 seconds. EotN Elementalist. Water Magic 14 Glowing Ice Spell Deals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. Nightfall Elementalist. Water Magic 14 Steam Spell Target foe is struck for 47 cold damage. If target foe is on fire, Steam Blinds that foe for 10 seconds. Prophecies Warrior. Tactics 8 Disciplined Stance Stance For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. Prophecies Elementalist. Water Magic 14 Armor of Mist Enchantment Spell For 19 seconds, you gain +38 armor and move 33% faster. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. |
[edit] Equipment
- Full Survivor with two runes of Vitae and a sup vigor
- A 40/20% enchanting Water Magic Staff
- Defensive enchanting set
- Use Mind Freeze to snare foes
- Freezing Gust can be used as both a snare or extra damage spell
- Glyph of Immolation can be used in conjunction with any of the above spells, and/or followed up by Steam
- Use Disciplined Stance to counter melee spikes
- Maintain Water Attunement for energy-management
- Use Armor of Mist to counter pressure and as an IMS
[edit] Counters
- Standard anti-caster
- Enchantment removal
- Peace And Harmony
[edit] Variants
- Drop Rend Enchantments for some more self-preservation, for an extra damage spell or for Return
- You can mod the attributes to your own preferences, especially those in curses and fire magic
- Shield Bash over Disciplined