From PvXwiki
|
This build has been archived as of 23:31, 3 April 2008 (EDT), for the following reasons:
- Outdated
- Buff of Shadow Form made these builds absolete
This build had been designed for the following use:
This build was in the category great before being archived.
|
This is an elementalist build used to "tank" the Domain of Anguish. It uses recycling of Obsidian Flesh and Stoneflesh Aura to constantly maintain immunity to spells. Energy is managed through a bonder using Balthazar's Spirit. This build and its variants have been successfully used to tank all zones of the Domain of Anguish, including the Ebony Citadel.
[edit] Attributes and Skills
Core Elementalist. Earth Magic 16 Obsidian Flesh Elite Enchantment Spell For 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. Core Elementalist. Earth Magic 16 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 21 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Unlinked Glyph of Concentration Glyph For 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed. Prophecies Warrior. Tactics 9 Wary Stance Stance For 4 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. Core Warrior. Tactics 9 Balanced Stance Stance For 15 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. Factions Elementalist. Earth Magic 16 Ward of Stability Ward Spell Create a Ward of Stability at your current location. For 26 seconds, non-Spirit allies cannot be knocked down. Core Elementalist. Earth Magic 16 Armor of Earth Enchantment Spell For 30 seconds, you gain 62 armor, but move 12% slower. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks. |
[edit] Equipment
- Max Armor (Radiant or Survivor)
- A +5 energy sword/axe or spear with +20% enchantment duration and an earth offhand with -2 damage reduction while enchanted and +45 health while enchanted.
[edit] Variants
[edit] Regen Variant
E/D Variant for extra regen.
EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Elementalist. Earth Magic 16 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 21 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Unlinked Glyph of Concentration Glyph For 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed. Core Elementalist. Earth Magic 16 Obsidian Flesh Elite Enchantment Spell For 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. Nightfall Dervish. Earth Prayers 8 Mystic Regeneration Enchantment Spell For 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. Nightfall Dervish. Earth Prayers 8 Fleeting Stability Enchantment Spell For 16 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. Core Elementalist. Earth Magic 16 Armor of Earth Enchantment Spell For 30 seconds, you gain 62 armor, but move 12% slower. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks. |
[edit] See also