From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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This VWK bar was designed to farm Bosses and mobs quickly, and take barely any damage with armor spells and the Health Gained from VWK
[edit] Attributes and Skills
Factions Ritualist. Restoration Magic 12 Vengeful Was Khanhei Elite Item Spell Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Factions Elementalist. Earth Magic 17 Sliver Armor Enchantment Spell For 12 seconds, you have 53% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 39 earth damage. Core Elementalist. Earth Magic 17 Armor of Earth Enchantment Spell For 30 seconds, you gain 65 armor, but move 9% slower. Nightfall Elementalist. Earth Magic 17 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 35, and you are immune to critical attacks. Core Elementalist. Earth Magic 17 Earth Attunement Enchantment Spell For 63 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. Factions Ritualist. Restoration Magic 12 Resilient Weapon Weapon Spell For 13 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 12 Soothing Memories Spell Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy. |
[edit] Equipment
- Full Radiant + Attunement is Good.
- A Restoration or Earth Staff with Insightful Staff Head mod and a Staff Wrapping of Fortitude on it
- Enchantment 20% - great
- Use GoEP before battle
- Use AoE + Stoneflesh then go into the mob
- SLIVER ARMOR SHOULD BE USED DURING VWK's DOWNTIME. DO NOT USE THEM TOGETHER.
- Use RW for more armor and Regen when needed
- Rinse and Repeat
[edit] Farmable Areas
- Pongmei Valley (Stone Scale Kirin, Undergrowth, Xuekao)
[edit] Counters
- Mesmer Mobs
- Energy Denial
- Daze
[edit] Variants
- Add any skill that provides extra energy
- Vengeful Weapon is pretty good.
- Pretty much anything you want
- Pain Inverter is good
- Flame Djinn's Haste for long run
A Variant that can be used in Nolani on HM is as follows:
Factions Ritualist. Restoration Magic 11 Vengeful Was Khanhei Elite Item Spell Hold Khanhei's ashes for 9 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 27 Health from that foe. Factions Ritualist. Restoration Magic 11 Vengeful Weapon Weapon Spell For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 48 Health from that foe. Factions Elementalist. Earth Magic 16 Ward of Stability Ward Spell Create a Ward of Stability at your current location. For 26 seconds, non-Spirit allies cannot be knocked down. Nightfall Elementalist. Earth Magic 17 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 35, and you are immune to critical attacks. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. Core Elementalist. Earth Magic 17 Earth Attunement Enchantment Spell For 63 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. Prophecies Elementalist. Earth Magic 16 Kinetic Armor Enchantment Spell For 8 seconds, you gain +84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. |
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